zarqon
Well-known member
Monster stat functions -- monster_hp(), monster_attack(), and monster_defense() -- would be significantly more useful if they included variable monsters, or at least what is known of them. Even a reasonable estimate would be more usable than 0.
Wormwood monsters scale (somehow) to your buffed stats, to a maximum ML of 120. They are affected by +ML. If the formula is unknown, making their stats at least equal to your relevant stat would still be better than 0.
Molehill monsters are probably the same as Wormwood monsters...? Anyone? Bale? Bueller?
Holiday monsters (Feast, Borrachos) also scale -- not sure if the formula is still the one on the Wiki since the update last Crimbo, but the Wiki claims they scale by (relevant stat + 5), and are not affected by +ML. Again, even if it's slightly off, it's still better than 0.
Baron von Ratsworth is not even present in $monsters[], and his stats are based on Mus/Mox + min(12, 3+my_ascensions()).
These aren't variable, but tower monsters are all missing attack/defense. They should all be 100,000. Most people are probably using mafia's tower handling for this, but still.
GMoB is also missing defense stat. Anyone know what it is? Or even a ballpark?
I suspect these functions are at present merely ways to access information in data files, so including monsters with formulated stats would require a bit of special handling. But it's worth it. For one, it would improve the accuracy of flyeredML. For another, consult scripts would have a much more accurate view of the monster you are fighting. All of these monster have been around for quite some time now and don't seem like they will be going anywhere -- it's time mafia wises up to the fact that they aren't ML 0.
Haha, I think all my feature requests in the last 5 months have been about in-combat information. Hmmm.
Wormwood monsters scale (somehow) to your buffed stats, to a maximum ML of 120. They are affected by +ML. If the formula is unknown, making their stats at least equal to your relevant stat would still be better than 0.
Molehill monsters are probably the same as Wormwood monsters...? Anyone? Bale? Bueller?
Holiday monsters (Feast, Borrachos) also scale -- not sure if the formula is still the one on the Wiki since the update last Crimbo, but the Wiki claims they scale by (relevant stat + 5), and are not affected by +ML. Again, even if it's slightly off, it's still better than 0.
Baron von Ratsworth is not even present in $monsters[], and his stats are based on Mus/Mox + min(12, 3+my_ascensions()).
These aren't variable, but tower monsters are all missing attack/defense. They should all be 100,000. Most people are probably using mafia's tower handling for this, but still.
GMoB is also missing defense stat. Anyone know what it is? Or even a ballpark?
I suspect these functions are at present merely ways to access information in data files, so including monsters with formulated stats would require a bit of special handling. But it's worth it. For one, it would improve the accuracy of flyeredML. For another, consult scripts would have a much more accurate view of the monster you are fighting. All of these monster have been around for quite some time now and don't seem like they will be going anywhere -- it's time mafia wises up to the fact that they aren't ML 0.
Haha, I think all my feature requests in the last 5 months have been about in-combat information. Hmmm.