noticed we have will_usually_miss() and will_usuall_dodge() but I was thinking it'd be nice to have more info than a bool. Perhaps expanding these to include some that give the rough percents? Currently, since I want to be able to adjust when I attack beyond the 50% mark, I'm doing it manually.
Also, possibly getting an expected damage that you would inflict when attacking function? Currently, we only have how much the player will take. Accounting for skill attacks would be nice too, but just regular attack would be a great start.
Also, possibly getting an expected damage that you would inflict when attacking function? Currently, we only have how much the player will take. Accounting for skill attacks would be nice too, but just regular attack would be a great start.