//I want to have daylight shavings effects at all times and dont want to micromanage
// The goal is to have one adventure spent in the previous/current location. Then to re-equip the previous equipment.
print("Shave time.");
while (my_adventures() > 0) {
if (have_effect($effect[barbell moustache]) == 0 && have_effect($effect[cowboy stache]) == 0 && have_effect($effect[friendly chops]) == 0 && have_effect($effect[grizzly beard]) == 0 && have_effect($effect[gull-wing moustache]) == 0 && have_effect($effect[musician's musician's moustache]) == 0 && have_effect($effect[pointy wizard beard]) == 0 && have_effect($effect[space warlord's beard]) == 0 && have_effect($effect[spectacle moustache]) == 0 && have_effect($effect[surrealist's moustache]) == 0 && have_effect($effect[toiletbrush moustache]) == 0) {
equip($slot[hat],$item[daylight shavings helmet]);
adv1($location[lastAdventure], -1, ""); }
else {
equip($slot[hat],$item[previous]);
adv1($location[lastAdventure], -1, "");
}
}
print("The barber shoves a mirror in your face, 'Lookin' mighty fine!'");