Bug - Fixed Horrible relay failure in 10536

Theraze

Active member
Was adventuring in Knob Shafts trying to get the second Clancy level up in a Boris run using the relay browser and, when fleeing from a ghost miner, got a triple horrible relay failure, like so:
Monster: Ghost Miner (ATT 0.0, DEF 0.0, HP 1.0)
Monster resistances:
Player resistances:
ATT: 31 (94% × 17.98, death in 2)
DEF: 27 (95.45% × 39.9, win in 310000)
HP: 30, Value: 117.19 μ
horrible relay failure
horrible relay failure
horrible relay failure
Debug log is attached.
 

Attachments

  • DEBUG_20120219.txt
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Veracity

Developer
Staff member
Interesting. I stuck in a general Exception trap and and made it print a stack trace when we got one, but it didn't show the cause. That is not helpful.

Edit: ha ha ha. I didn't print the exception.

Well, I will submit a fix for that and then close this. If it happens again, open a new bug report. There is nothing I can do with this one.
 
Last edited:

Theraze

Active member
Thanks. :) Yeah, I looked at the debug log and it didn't seem especially helpful, but I thought, especially with such a descriptive error in the gCLI, it should get posted. Here's hoping the next one will actually help fix the problem fully!
 

Veracity

Developer
Staff member
Revision 10538 fixes the bug that a "horrible relay failure" doesn't print the exception that happened during the relay.
That is the only bug that is "fixable" unless it happens again and we get a good stack trace.
Therefore, this is Fixed. :p
 
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