The "pull <itemname>" form of the GCLI command works as expected, however, when I have an outfit in Hagnk's at the end of a run, doing "pull outfit <outfitname>" claims the outfit is already in inventory, even though it's not.
Here's the output from trying to use GCLI to pull Hodgman's Regal Frippery (which I have all of). (It is identical to the debug log produced if I start debugging before running the command and stop debugging right afterwards.)
After this, the entire Hodgman outfit was still in Hagnk's (both according to mafia's inventory manager, and verified via the relay browser).
When done with an outfit that I only have one piece of (Dreadful Vampire outfit, all I have are Drunkula's silky pants):
However, despite the message, the silky pants were not pulled; they were still in Hagnk's.
Have tried this with several outfits, with and without abbreviated outfit names, etc.
Here's the output from trying to use GCLI to pull Hodgman's Regal Frippery (which I have all of). (It is identical to the debug log produced if I start debugging before running the command and stop debugging right afterwards.)
Code:
> pull outfit hodgman
You have all of the pieces of outfit 'hodgman' in inventory already.
After this, the entire Hodgman outfit was still in Hagnk's (both according to mafia's inventory manager, and verified via the relay browser).
When done with an outfit that I only have one piece of (Dreadful Vampire outfit, all I have are Drunkula's silky pants):
Code:
> pull outfit dreadful vampire
You only have 0 Thunkula's drinking cap in storage (you wanted 1)
You only have 0 Drunkula's cape in storage (you wanted 1)
Pulling items from storage...
Requests complete.
However, despite the message, the silky pants were not pulled; they were still in Hagnk's.
Have tried this with several outfits, with and without abbreviated outfit names, etc.