PaladinWhite
Member
After a long time only using scripts for non-adventuring tasks, I've recently started dabbling in scripts that actually adventure. I was disappointed to see that using adventure() means Mafia will plow through fortune cookie timers, even though it would stop on them if I were using Mafia's Main Interface.
Is there a way to get Mafia to stop at these timers when using adventure()? Alternatively, is there a different way to script adventuring that will respect these timers?
Is there a way to get Mafia to stop at these timers when using adventure()? Alternatively, is there a different way to script adventuring that will respect these timers?