Fancypants Scarecrow and Mad Hatrack equip effects listed under "effect" modifier
I guess I think this is kind of weird and was wondering if this was a mistake or intentional.
The "effect" property, for a potion, says any status effect it grants:
But the same property, for pants or a hat, shows what effect the pants/hat would have on a scarecrow/hatrack:
It seems weird to use one modifier for two very different purposes, especially when it could easily be split into two different modifiers with a single purpose. It also makes a few scripts blow up without special handling.
I guess I think this is kind of weird and was wondering if this was a mistake or intentional.
The "effect" property, for a potion, says any status effect it grants:
Code:
> ash print(string_modifier("spooky lipstick", "effect"))
Gothy
But the same property, for pants or a hat, shows what effect the pants/hat would have on a scarecrow/hatrack:
Code:
> ash print(string_modifier("eyepatch", "effect"))
3xBarrr, cap 6
It seems weird to use one modifier for two very different purposes, especially when it could easily be split into two different modifiers with a single purpose. It also makes a few scripts blow up without special handling.