Hi everyone. I looked around and couldn't find a clear answer to this question, so I thought I'd ask:
KoLmafia's Familiar Trainer seems very effective for anyone who just wants to get their familiar to a certain level, no-questions-asked. This is great and all and works most of the time. But for someone who needs to be optimal, it doesn't give a whole lot of leeway.
Is there a reason the View Matchup option only gives the bare minimum information and doesn't go the extra (very small) step of delineating the probabilities of outcomes? Knowing what the chances are allows the player to juggle familiar weight effects to alter the outcomes. Also, it allows the player to pick something besides the 96% win scenario (in case it's more important to win 100% of the time over getting the most exp). This would be very nice for someone in Hardcore or with limited resources.
Now it's quite possible I'm overlooking something (some functionality or script) entirely (it wouldn't be the first time). Please tell.
Otherwise, would it be too much to ask to add the feature? I'll help with whatever programming knowledge I have! If it's a matter of the calculations being difficult (really?), I have them calculated here:
If it can't be done, I was planning to write a script to accomplish the same thing (with these calculations).
Thanks for your time.
KoLmafia's Familiar Trainer seems very effective for anyone who just wants to get their familiar to a certain level, no-questions-asked. This is great and all and works most of the time. But for someone who needs to be optimal, it doesn't give a whole lot of leeway.
Is there a reason the View Matchup option only gives the bare minimum information and doesn't go the extra (very small) step of delineating the probabilities of outcomes? Knowing what the chances are allows the player to juggle familiar weight effects to alter the outcomes. Also, it allows the player to pick something besides the 96% win scenario (in case it's more important to win 100% of the time over getting the most exp). This would be very nice for someone in Hardcore or with limited resources.
Now it's quite possible I'm overlooking something (some functionality or script) entirely (it wouldn't be the first time). Please tell.
Otherwise, would it be too much to ask to add the feature? I'll help with whatever programming knowledge I have! If it's a matter of the calculations being difficult (really?), I have them calculated here:
Code:
M = Your_familiar's_modified_weight - Their_familiar's_modified_weight
Result Chance
M + 4 4%
M + 3 8%
M + 2 12%
M + 1 16%
M 20%
M - 1 16%
M - 2 12%
M - 3 8%
M - 4 4%
Result Exp
- 0
0-5 5
6 4
7 3
8+ 2
If it can't be done, I was planning to write a script to accomplish the same thing (with these calculations).
Thanks for your time.
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