[size=+2]EatDrinkFallDown 0.1 - early test[/size]
This is a rewrite of dj_d's EatDrink.ash to allow for hardcore/ronin npc-shopping and support the recent change to ode/milk being consumed. This script is more my attempt to patch a few niggling issues than to replace dj_d's excellent script, hopefully he will be back soon.
Features:
Microbrewery and Chez Snootée
Multi Buying/Consuming
Using Ode/Milk for as much of your meal as valuable
Using NPC-Shops while in ronin/hardcore
Same eatdrink(...) functions as dj_d's original script
Lacks:
Tiny plastic sword testing
... the script tries to cost TPS drinks that you can make as ingredients costs (ignoring TPS)
... falls back to mall prices if you cant make it
tuxedo shirt testing
in_mysticality_sign() testing
... tested cafe under moxie sign, but logic should work for mysticality as well
Song limit handling, trys to cast even if you already have you max songs
no mojo filter support
currently no support for the settings... GET_CHEF, GET_BARTENDER, eatdrink_ode, eatdrink_boozeMood, eatdrink_pause
Using this script:
1) Just call it and enter values at the prompts
2) not-recommend-yet replace import <EatDrink.ash>; with import <EatDrinkFallDown.ash>; in scripts that use EatDrink
(new) Variables:
eatdrink_costInvPercent Percentage of the (mall)price to use as cost from this source
eatdrink_costClosetPercent Percentage of the (mall)price to use as cost from this source
eatdrink_costStoragePercent Percentage of the (mall)price to use as cost from this source
eatdrink_costMakePercent Percentage of the owned ingredients' (mall)price to use as cost from this source
Misc Info:
CONSIDER_COST_WHEN_OWNED has been replaced with zlib variable eatdrink_costInvPercent
SIM_CONSUME is now SIM
SIM_RONIN is now SIM_SHOP
Sim values are defaulted to your current non-simulated status
add Quantum Taco to the avoid list
This is a rewrite of dj_d's EatDrink.ash to allow for hardcore/ronin npc-shopping and support the recent change to ode/milk being consumed. This script is more my attempt to patch a few niggling issues than to replace dj_d's excellent script, hopefully he will be back soon.
Features:
Microbrewery and Chez Snootée
Multi Buying/Consuming
Using Ode/Milk for as much of your meal as valuable
Using NPC-Shops while in ronin/hardcore
Same eatdrink(...) functions as dj_d's original script
Lacks:
Tiny plastic sword testing
... the script tries to cost TPS drinks that you can make as ingredients costs (ignoring TPS)
... falls back to mall prices if you cant make it
tuxedo shirt testing
in_mysticality_sign() testing
... tested cafe under moxie sign, but logic should work for mysticality as well
Song limit handling, trys to cast even if you already have you max songs
no mojo filter support
currently no support for the settings... GET_CHEF, GET_BARTENDER, eatdrink_ode, eatdrink_boozeMood, eatdrink_pause
Using this script:
1) Just call it and enter values at the prompts
2) not-recommend-yet replace import <EatDrink.ash>; with import <EatDrinkFallDown.ash>; in scripts that use EatDrink
(new) Variables:
eatdrink_costInvPercent Percentage of the (mall)price to use as cost from this source
eatdrink_costClosetPercent Percentage of the (mall)price to use as cost from this source
eatdrink_costStoragePercent Percentage of the (mall)price to use as cost from this source
eatdrink_costMakePercent Percentage of the owned ingredients' (mall)price to use as cost from this source
Misc Info:
CONSIDER_COST_WHEN_OWNED has been replaced with zlib variable eatdrink_costInvPercent
SIM_CONSUME is now SIM
SIM_RONIN is now SIM_SHOP
Sim values are defaulted to your current non-simulated status
add Quantum Taco to the avoid list
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