New Content - Implemented Dueling Banjo not considered an stringed weapon for automatic NS lair opening script

Immelan

New member
I tried using the built in Unlucky NS entrance script and it failed, stating I needed one more acoustic guitar. I had to manually equip the makeshift SCUBA gear, trigger the gas, and arm the mariachi's, which accepted the Dueling Banjo as a guitar.

Verifying ingredients...
Verifying ingredients for dueling banjo (1)...
Creating dueling banjo (1)...
You acquire an item: dueling banjo
Successfully created dueling banjo (1)
You acquire an item: Sneaky Pete's key
Checking prerequisites...
Inserting Sneaky Pete's key...
You acquire an item: fish hose
Verifying ingredients for makeshift SCUBA gear (1)...
Verifying ingredients for hosed tank (1)...
Creating hosed tank (1)...
You acquire an item: hosed tank
Successfully created hosed tank (1)
Creating makeshift SCUBA gear (1)...
You acquire an item: makeshift SCUBA gear
Successfully created makeshift SCUBA gear (1)
You need 1 more acoustic guitarrr to continue.
Putting on makeshift SCUBA gear...
Equipment changed.


You approach the stone mariachis.
Each of the three mariachis sits on a stone pedestal with a large slot cut in it.
The stone tablet marked "Sinister Strumming" slides easily into the slot in the first pedestal.
The stone tablet marked "Squeezings of Woe" fits perfectly in the second slot.
The stone tablet marked "Really Evil Rhythm" clicks into place in the third slot.
You place your dueling banjo in the first mariachi's hands.
You place your stolen accordion in the second mariachi's hands.
You place your jungle drum in the third mariachi's hands.
The mariachis begin to play a sinister song. As the song's tempo increases, a rumbling begins, deep beneath the ground. As the mariachis reach a dire crescendo (Hey, have you heard my new band, Dire Crescendo?) the gate behind the statues slowly grinds open, revealing the way to the Sorceress' courtyard.
You gather up your instruments and make ready.
 
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