Divine Leveling Script

kheldar

New member
I could not find one but is there anyone who could possibly make a divine using script.

The script would need to use 25,000 noisemakers, 25,000 blowouts and 25 cans of silly string

the script would use 29 adventures of an item then on last combat adventure use a divine popper, then switch to the next item till all 3 items are expended.

I tried making a ccs with this but it used an adventure every now and then. I want to minimalise turncount as much as possible.

if this is possible I would be grateful.

Kheldar
 

Bale

Minion
Could you post your ccs? And do you have ambidextrous funkslinging?

How did it use an adventure? Did you kill the monster? Did you account for gaining initiative?
 

dangerpin

Member
I know you are trying to do something cool. I don't want to stomp on your desire to do this, however..

We are coming up on one of the most click-happy, lagtastic times of the year. Is this, perhaps, a better project for January?

It just seems a thumb to the nose towards the desires of Holatuwol and his desire to make a client that would decrease server load and all the people that will be soon tearing out hair trying to do everyday tasks.

Ok, I'm off my soap box.
 

kheldar

New member
[quote author=Bale link=topic=2053.msg10205#msg10205 date=1228449642]
Could you post your ccs? And do you have ambidextrous funkslinging?

How did it use an adventure? Did you kill the monster? Did you account for gaining initiative?
[/quote]

Yes I did have funklsinger

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1: item divine noisemaker
2: item divine noisemaker
3: item divine noisemaker
4: item divine noisemaker
5: item divine noisemaker
6: item divine noisemaker
7: item divine noisemaker
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25: item divine noisemaker
26: item divine noisemaker
27: item divine noisemaker
28: item divine noisemaker
29: item divine noisemaker
30: item divine popper
 

kheldar

New member
[quote author=kheldar link=topic=2053.msg10231#msg10231 date=1228534823]
Yes I did have funklsinger and was in the knob mine shaft

[ default ]
1: item divine noisemaker
2: item divine noisemaker
3: item divine noisemaker
4: item divine noisemaker
5: item divine noisemaker
6: item divine noisemaker
7: item divine noisemaker
8: item divine noisemaker
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25: item divine noisemaker
26: item divine noisemaker
27: item divine noisemaker
28: item divine noisemaker
29: item divine noisemaker
30: item divine popper
[/quote]
 

Bale

Minion
Well, if you've got funkslinging wouldn't you want to use them twice as fast?

Load up on +ML if you need them to have more hit points, or else just enjoy the fact that combat doesn't need to last 30 rounds.

Also, you're probably going over rounds because you sometimes get initiative on them. All I can think to fix it is to end combat a round early. Just in case. Someone else might have a more elaborate solution involving a consult script.

Code:
[ default ]
1: item divine noisemaker, divine blowout
29: item divine silly string, divine popper

Incidentally, I didn't miss any lines. You don't need to explicitly enter lines 2-29. If they don't have enough hitpoints to last that long then cut down combat length.
 
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