Feature - Implemented Display semi-rare counter when drinking Lucky Lindy

Bale

Minion
When you eat a fortune cookie, the CLI displays the fortune cookie counter. Drinking a Lucky Lindy does not do this. Why?

It would be really nice if drinking a Lucky Lindy also displayed that information in the CLI. (I usually do my drinking from the Booze Manager.) As it is, I need to type "counters" or check my relay browser to find out how many more turns until my next semi-rare when I do this. It's not a terrible obstacle, but it is off-putting since I expect similar functionality.

Drinking a Lucky Lindy:
HTML:
<table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><img src="/images/itemimages/fruity.gif" width=30 height=30><br></center><blockquote>You drink the Lucky Lindy.  Now you're on the trolley!<center><table><tr><td><img src="/images/itemimages/hourglass.gif" height=30 width=30 alt="Adventures"></td><td valign=center>You gain 3 Adventures.</td></tr></table></center>After you finish drinking it, you spontaneously burp-speak the number <b>151</b>.  What's that hooey all about?<center><table><tr><td>You gain 1 Drunkenness.</td></tr></table></center></blockquote></center><center><table><tr><td><img class=hand src="/images/itemimages/odetobooze.gif" onClick='eff("626c8ef76cfc003c6ac2e65e9af5fd7a");' width=30 height=30></td><td valign=center class=effect>You lose some of an effect: <b>Ode to Booze</b> (1 Adventure)</td></tr></table></center><center><table><tr><td><img src="/images/itemimages/meat.gif" height=30 width=30 alt="Meat"></td><td valign=center>You lose 500 Meat.</td></tr></table></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table>
 
Last edited:

Bale

Minion
Code:
Casting The Ode to Booze 1 times...
You acquire an effect: Ode to Booze (duration: 10 Adventures)
The Ode to Booze was successfully cast.
You gain 5 Adventures
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You lose 500 Meat
Lindy burp: 194

It's a little odd that it doesn't say that I drank a Lucky Lindy, but it does log the burp so I'm marking this implemented.
 

Veracity

Developer
Staff member
It's a little odd that it doesn't say that I drank a Lucky Lindy.
That surprises me, since there is code to do that logging. But that bug has nothing to with this feature request, so yes, this is implemented.
 

Veracity

Developer
Staff member
OK, I see no bug. It is not "a little odd" that it did not log that in the gCLI; since you can type commands there, we do not log commands to the gCLI, just to the session log. This has always been true; if you eat or drink an item from the Item Manager, we don't log an "eat" or "drink" command in the gCLI.

If you had typed "drink Lucky Lindy" in to the gCLI, you'd have see this:

> drink Lucky Lindy

You gain 5 Adventures
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You lose 500 Meat
Lindy burp: 194
Would you have really wanted it to echo "drink Lucky Lindy" - i.e., exactly the command you typed - in front of the consumption results? You want to see the "drink" command? Look in your session log.
 

Bale

Minion
Well that makes perfect sense.

Code:
cast 1 The Ode to Booze
You acquire an effect: Ode to Booze (duration: 10 Adventures)

drink Lucky Lindy
You gain 5 Adventures
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You lose 500 Meat
Lindy burp: 194

My session log has the drinking information so there is clearly no bug at all. Thank you.
 
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