Winterbay
Active member
I've been running around in the sea for a while with my farming multi and I'm a bit confused over what Mafia lables as a "conditional" drop.
The things you need to talk to Grand-Pa in order for them to drop are labeled as conditional, which is fair enough, but the thigns in the Briniest Deepest that you need to have fishbreath active for aren't.
Is there a design idea behind this that I'm missing?
Also, in terms of definition I think most things in the sea are conditionals of the type "cannot be pickpocketed/yellowrayed", but I can see how adding that to all the drops would be annoying.
The things you need to talk to Grand-Pa in order for them to drop are labeled as conditional, which is fair enough, but the thigns in the Briniest Deepest that you need to have fishbreath active for aren't.
Is there a design idea behind this that I'm missing?
Also, in terms of definition I think most things in the sea are conditionals of the type "cannot be pickpocketed/yellowrayed", but I can see how adding that to all the drops would be annoying.