Theraze
Active member
I'm trying to figure out how to make the Mer-kin Outpost properly figure out Grandma and the rest of its crazy autostop goodness without aborting. I've tried setting an autostop as a condition, I've tried not having a condition, I've tried capturing the result of the adventure, I've tried putting the adventure text into a try/finally block... and every time it hits the autostop, that function (MonkeeQuest) in the script ends and the next quest's function begins normally.
Is there some way to do this, or is my best solution to scrap the mafia-controlled auto-stop idea and use visit_url to override the adventuring?
Is there some way to do this, or is my best solution to scrap the mafia-controlled auto-stop idea and use visit_url to override the adventuring?