<!--faaaaaaart--><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You press the talk button and confidently shout "Niner Over!" into the microphone. The reply comes almost instantly:<p>"Acknowledged, operative. Return DNA <p><<i>woman's voice: Romeo. Charlie. Oscar.</i>><p>dead drop <<i>garbled</i>> 17 for payment."<p>You head back up the beach to return the fingernails and the clippers, and when you pick up good old Orange 17, there's a pile of money waiting for you!<center><table class="item" style="float: none" rel="id=7769&s=0&q=0&d=0&g=0&t=0&n=20&m=0&p=0&u=."><tr><td><img src="/images/itemimages/coinspiracy.gif" alt="Coinspiracy" title="Coinspiracy" class=hand onClick='descitem(350082044)'></td><td valign=center class=effect>You acquire <b>20 Coins-spiracy</b></td></tr></table></center></span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></div><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Adventure Again:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><A href=place.php?whichplace=airport_spooky>Back to Conspiracy Island</a></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><!--faaaaaaart-->
Apparently there is a message not matched by "(\\d+) pounds of gore". I don't know what it is, I just randomly checked for goreCollected existing and noticed that it didn't quite match the actual value for me.
That is very strange. You presumably mean "questESpClipper". If you'd completed the quest, then it wouldn't appear at all in the quest logs (unless they've now added completed text), so it shouldn't update at all. The step1 text is missing, as I noted on the 7th, so there could be funky behaviour if you visited quest log at return to radio step. I'm trialling adding some text that'll never match rather than blanks which probably match everything to stop some odd quest log tracking. I'm considering setting all the questESp quests to unstarted before parsing full quest log at startup (only makes sense when both in progress and completed pages are visited), as otherwise we cannot know if they have been completed or unstarted.questESpCli was not marked "finished" when I returned to the radio:
HTML:<!--faaaaaaart--><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You press the talk button and confidently shout "Niner Over!" into the microphone. The reply comes almost instantly:<p>"Acknowledged, operative. Return DNA <p><<i>woman's voice: Romeo. Charlie. Oscar.</i>><p>dead drop <<i>garbled</i>> 17 for payment."<p>You head back up the beach to return the fingernails and the clippers, and when you pick up good old Orange 17, there's a pile of money waiting for you!<center><table class="item" style="float: none" rel="id=7769&s=0&q=0&d=0&g=0&t=0&n=20&m=0&p=0&u=."><tr><td><img src="/images/itemimages/coinspiracy.gif" alt="Coinspiracy" title="Coinspiracy" class=hand onClick='descitem(350082044)'></td><td valign=center class=effect>You acquire <b>20 Coins-spiracy</b></td></tr></table></center></span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></div><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Adventure Again:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><A href=place.php?whichplace=airport_spooky>Back to Conspiracy Island</a></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><!--faaaaaaart-->
Refreshing quests only causes it to be marked as "started" which is wrong.
[COLOR="#808000"]> get questESpClipper[/COLOR]
started
[COLOR="#808000"]> refresh quests[/COLOR]
Retrieving quest data...
Requests complete.
[COLOR="#808000"]> pref clip[/COLOR]
_clipartSummons (user: now '3', default 0)
fingernailsClipped (user: 0)
questESpClipper (user: now 'started', default unstarted)
[COLOR="#808000"]> get questESpClipper[/COLOR]
started
<!--faaaaaaart--><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You press the talk button and confidently shout "10-4 Roger!" into the microphone. The reply comes almost instantly:<p>"Acknowledged, operative. Return DNA to dead drop Orange 17 for ...<p><<i>series of 16 beeps</i>>"<p>You head back up the beach to return the fingernails and the clippers, and when you pick up good old Orange 17, there's a pile of money waiting for you!<center><table class="item" style="float: none" rel="id=7769&s=0&q=0&d=0&g=0&t=0&n=20&m=0&p=0&u=."><tr><td><img src="/images/itemimages/coinspiracy.gif" alt="Coinspiracy" title="Coinspiracy" class=hand onClick='descitem(350082044)'></td><td valign=center class=effect>You acquire <b>20 Coins-spiracy</b></td></tr></table></center></span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></div><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Adventure Again:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><A href=place.php?whichplace=airport_spooky>Back to Conspiracy Island</a></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><!--faaaaaaart-->
r14886For now, there are two Conspiracy Island quests that collect actual items: "Everyone's Running Out of Smokes" and "Serum Sortie."