conflicting +adv numbers from grimacite?

Spiny

Member
I've gotten into the habit of putting rollover gear on via modifier maximizer.

Maximize adv right now yields:
Code:
Putting on crumpled felt fedora...
Equipment changed.
Wielding sword behind inappropriate prepositions...
Equipment changed.
Putting on General Sage's Lonely Diamonds Club Jacket...
Equipment changed.
Putting on Hodgman's lobsterskin pants...
Equipment changed.
Putting on depleted Grimacite weightlifting belt...
Equipment changed.
Putting on depleted Grimacite grappling hook...
Equipment changed.
Putting on dead guy's memento...
Equipment changed.
Clicking the lower left side of mafia's interface tells me I should expect +30 advs from rollover.

modtrace adv yields:

HTML:
<table>
  <tbody>
    <tr>
      <td>source</td>
      <td colspan="2">Adventures</td>
    </tr>
    <tr>
      <td>sword behind inappropriate prepositions</td>
      <td>+5.00</td>
      <td>=*5.0</td>
    </tr>
    <tr>
      <td>general sage's lonely diamonds club jacket</td>
      <td>+3.00</td>
      <td>=*8.0</td>
    </tr>
    <tr>
      <td>depleted grimacite weightlifting belt</td>
      <td>+3.00</td>
      <td>=*11.0</td>
    </tr>
    <tr>
      <td>depleted grimacite grappling hook</td>
      <td>+3.00</td>
      <td>=*14.0</td>
    </tr>
    <tr>
      <td>dead guy's memento</td>
      <td>+5.00</td>
      <td>=*19.0</td>
    </tr>
    <tr>
      <td>clockwork maid</td>
      <td>+8.00</td>
      <td>=*27.0</td>
    </tr>
    <tr>
      <td>pagoda plans</td>
      <td>+3.00</td>
      <td>=*30.0</td>
    </tr>
  </tbody>
</table>

However when I was manually computing expected gains, I was coming up with +32 advs. The discrepency is from the grimacite items.

Code:
> desc depleted grimacite weightlifting belt

depleted Grimacite weightlifting belt

This weightlifting belt is made of depleted Grimacite, thus ensuring that whenever you wear it, you're automatically lifting something very heavy. That way, you don't have to go find anything else heavy to lift, and can spend that time doing other things instead.

Type: accessory
Mysticality Required: 25
Cannot be discarded

Enchantment:
Muscle +20%
+4 Adventure(s) per day when equipped

NOTE: You may not equip more than one of this item at a time.
Returned: true

> desc depleted grimacite grappling hook

depleted Grimacite grappling hook

This depleted Grimacite grappling hook makes it much easier to get from Point A to Point B, by allowing you to easily scale any walls or fences that might be in-between them. Then you just have to deal with any locked doors and armed guards that might be protecting Point B, but this grappling hook is quite heavy enough to take care of them too.

Type: accessory
Mysticality Required: 25
Cannot be discarded

Enchantment:
Moxie +20%
+4 Adventure(s) per day when equipped

NOTE: You may not equip more than one of this item at a time.
Returned: true

I know two adventures isn't really a big deal in the grand scheme of things, but I'm confused as to why this happened and it would have totally slipped my notice if I weren't trying to make sure to bank a certain number of turns and use what I can otherwise.

Thanks,
-Spiny
 
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