Requires ZLib.
Note: In order for this script to be of any use, you'll need access to the activity log. Also, just like all other scripts in this forum, you'll need to download this to your \relay folder and have the proper preference checked.
Since the native clan log view wasn't particularly useful, I decided to work on an overhaul. First things first, each section's entries are sorted by player name then date, as opposed to just date. Second, the various sections are collapsible, and there's a [toggle all] link if you want to toggle all of the subsections within a particular section. Finally, the biggest chunk of this override adds more information to the Stash Activity section.
The symbols are a bit funky, but let's decode them: μ represents meat (as per Zarqon's suggestion some time back); κ, karma; ζ, zero-karma items; δ, days the stash was used. As such, κ/δ represents average karma usage per day.
Since the script parses all the data anyway, I then added a few tables with the data (like leaderboards, I guess) to the bottom, in case you're interested.
And finally, if you want to see the classic view, you can just click on the little link at the bottom.
8/20/2010: Fixed issue with players showing up multiple times because of changed name capitalization. Really ugly bit of code, but I can't see a more elegant solution.
Note: In order for this script to be of any use, you'll need access to the activity log. Also, just like all other scripts in this forum, you'll need to download this to your \relay folder and have the proper preference checked.
Since the native clan log view wasn't particularly useful, I decided to work on an overhaul. First things first, each section's entries are sorted by player name then date, as opposed to just date. Second, the various sections are collapsible, and there's a [toggle all] link if you want to toggle all of the subsections within a particular section. Finally, the biggest chunk of this override adds more information to the Stash Activity section.
The symbols are a bit funky, but let's decode them: μ represents meat (as per Zarqon's suggestion some time back); κ, karma; ζ, zero-karma items; δ, days the stash was used. As such, κ/δ represents average karma usage per day.
Since the script parses all the data anyway, I then added a few tables with the data (like leaderboards, I guess) to the bottom, in case you're interested.
And finally, if you want to see the classic view, you can just click on the little link at the bottom.
8/20/2010: Fixed issue with players showing up multiple times because of changed name capitalization. Really ugly bit of code, but I can't see a more elegant solution.
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