CCS uses too many items

guyy

Member
If you try to "item [combatitem]" in a CCS, Mafia will funksling another of the same item whenever it feels like it. For some bizarre reason, this is intentional behavior, and there doesn't seem to be a "use exactly one of this item" command. Is there such a thing? If not, is there a workaround less ridiculous than using a .ash combat script?
 

slyz

Developer
Maybe this behavior was added when there were few combat items. Perhaps it is time to remove it, and manage Funkslinging the other way around:

- item X means just that, throw only one of item X
- item X, Y would mean: funksling items X and Y if you can.

If you don't have funkslinging, we could either interpret item X, Y as:
Code:
item X
or
Code:
item X
item Y
 

Theraze

Active member
I'd probably take the X,Y as X only. Since there are some cases where you might want to throw something else if, and only if, you have funkslinging. This allows that, and you could do
item X, Y
item Y, X

If you actually wanted both to get thrown and were wanting it to be a repeating thing. Or you could *gasps* actually check for funkslinging first with haveskill.
 
Top