Apparently it is confirmed that you can eat a maximum of 11 beautiful rainbows. The Wiki gives consumption messages:
First time:
You taste the rainbow, and before you know it you've eaten the entire thing.
You acquire a skill: Rrainbow.gif Belch The Rainbow
Subsequent times:
You taste the rainbow, and before you know it you've eaten the entire thing.
Twelfth time:
You can't handle any more rainbows.
- Presumably it is not consumed if you already have used 11
- Only the first time gives you a "You acquire a skill" message.
- The Rainbow Belch skill is a combat skill and therefore has no entry in modifiers.txt. But consult scripts might like to know that this 5 MP skill does from 1 to 11 prismatic damage, depending on how much you've built it up.
- The description of the skill simply says "Inflict a rainbow of elemental damage" regardless of how potent it is, so you cannot use that to figure it out.
We should have a setting - rainbowsEaten, or something - which UseItemRequest will update appropriately. (It should also only remove the beautiful rainbow from inventory if you succeed in eating it.) Unfortunately, the skill description doesn't change, so we can't automatically update that if you look at the skill description, as we do with the slime skills.
First time:
You taste the rainbow, and before you know it you've eaten the entire thing.
You acquire a skill: Rrainbow.gif Belch The Rainbow
Subsequent times:
You taste the rainbow, and before you know it you've eaten the entire thing.
Twelfth time:
You can't handle any more rainbows.
- Presumably it is not consumed if you already have used 11
- Only the first time gives you a "You acquire a skill" message.
- The Rainbow Belch skill is a combat skill and therefore has no entry in modifiers.txt. But consult scripts might like to know that this 5 MP skill does from 1 to 11 prismatic damage, depending on how much you've built it up.
- The description of the skill simply says "Inflict a rainbow of elemental damage" regardless of how potent it is, so you cannot use that to figure it out.
We should have a setting - rainbowsEaten, or something - which UseItemRequest will update appropriately. (It should also only remove the beautiful rainbow from inventory if you succeed in eating it.) Unfortunately, the skill description doesn't change, so we can't automatically update that if you look at the skill description, as we do with the slime skills.