As the title says, this automates the daily bucket quest at the new cold charter.
Due to the relative complexity of the bucket quest compared to the other charters, there are a few toggles to change fundamental behavior. You can:
If you run the script after having visited the once/daily currency NCs (or, when useFishy is set to true, used a fishy pipe) outside of mafia, the script may stop and require you to swap the appropriate toggles to be able to execute that day.
The option to leave the quest unfinished was added in so you can slowly progress on a quest each day while grabbing the daily NC currency. This is much more turn efficient but also slower.
If a bucket quest is finished while performing the daily currency or Ice Hole sections, the script will attempt to grab a new one. If it cannot, it will either finish that section (daily currency) or stop execution (Ice Hole).
I would also recommend for anyone that isn't aware of this feature yet to check out the wiki information on "revision merging" to allow your outfit/familiar/etc. variables to survive script updates.
Edit: It was suggested I provide a quick link to my similar scripts. autoDinsey and autoConspiracy are the same idea for their respective charters.
Edit 2: With the fishy pipe & currency NC variables now in use, that area should be less of a risk for edge-case failure.
Due to the relative complexity of the bucket quest compared to the other charters, there are a few toggles to change fundamental behavior. You can:
- Change if the script grabs the daily currency non-combat choices [default: it does]
- Change if the script adventures in the Ice Hole until you run out of fishy (it will attempt to use a fishy pipe if enabled) [default: it does not]
- Change if the script intentionally doesn't finish the bucket quest [default: it finishes the quest]
- Prioritize which bucket quests are chosen first
If you run the script after having visited the once/daily currency NCs (or, when useFishy is set to true, used a fishy pipe) outside of mafia, the script may stop and require you to swap the appropriate toggles to be able to execute that day.
The option to leave the quest unfinished was added in so you can slowly progress on a quest each day while grabbing the daily NC currency. This is much more turn efficient but also slower.
If a bucket quest is finished while performing the daily currency or Ice Hole sections, the script will attempt to grab a new one. If it cannot, it will either finish that section (daily currency) or stop execution (Ice Hole).
I would also recommend for anyone that isn't aware of this feature yet to check out the wiki information on "revision merging" to allow your outfit/familiar/etc. variables to survive script updates.
Code:
svn checkout https://github.com/geistbar/autoGlacier/trunk
Edit: It was suggested I provide a quick link to my similar scripts. autoDinsey and autoConspiracy are the same idea for their respective charters.
Edit 2: With the fishy pipe & currency NC variables now in use, that area should be less of a risk for edge-case failure.
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