I guess you could check that the combat stat is set to muscle as well. What is the zlib variable "autoBasement_combat_stat" set to? I guess as a muscle class it would be best to set it to muscle.
Yeh I remember that last time I set it to Moxie, because I was a DB at the time. It only fooled me once this time.
Using Zarqon's ZLib variable manager I changed it to Muscle.
Now, Mafia is fecking things up and breaking the script anyway whenever my Disembodied hand have a piece of gear that an outfit change want to put in my mainhand, saying I only equip part of it (made a bug report of it) but is it not a good idea to add some checker for what class I am and add melee or ranged to the maximizer functions where I am ment to do physical damage. Out of curiosity but is there a reason for a muscle class to have moxie as combat stat or the other way around? If so, a checker for that as well would remove the need for two settings.
EDIT: Just curious but can anyone guess why the combat_equipment variable was set to navel ring of navel gazing? IAs far as I can remember I have not fiddled with that variable and I don't even have the navel ring =S
EDIT2: Removing all the saved outfits, setting the autoBasement_combat_equipment to be Uncle Hobo's highest bough using Zarqon's ZLib variable changer, the script aborted before it could create the Damage outfit because the Disembodied Hand had the bough and Mafia stopped with "Unable to meet all requirements via equipment changes." so I will have to check it when that is fixed and get back to you on that.