Bug - Fixed Auto-generated macro picpockets twice?

Bale

Minion
Right now my combat action is set to "attack" and in the special action section I have selected "pickpocket". Bizarrely mafia thinks I should pickpocket twice. I do not have the accessory that would make such a thing possible, nor do I have the stats to equip it.

Code:
[48] Guano Junction
Encounter: vampire bat
Round 0: bale loses initiative!
Round 1: Princess Vina is looking a little thin.
Generated macro:
sub mafiaround
endsub#mafiaround
sub mafiamp
****abort "No MP restoratives!"
****mark mafiampexit
endsub#mafiamp
#mafiaheader
pickpocket
call mafiaround; attack
pickpocket
mark mafiafinal
call mafiaround; attack
goto mafiafinal

Round 1: bale executes a macro!
[COLOR="#ff0000"]Round 1: bale tries to steal an item![/COLOR]
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: bale attacks!
Round 3: vampire bat takes 19 damage.
[COLOR="#ff0000"]Round 3: bale tries to steal an item![/COLOR]
Round 4: bale attacks!
Round 5: vampire bat takes 21 damage.
You gain 67 Meat
After Battle: Princess Vina hops around, dancing a jig accompanied by wet squelching noises.
You acquire an item: sonar-in-a-biscuit
You gain 3 Strengthliness
You gain 5 Wizardliness
You gain a Mysticality point!
You gain 6 Roguishness
A sticker fell off your weapon.
Casting Fat Leon's Phat Loot Lyric on yourself 1 times...
You acquire an effect: Fat Leon's Phat Loot Lyric (duration: 10 Adventures)
Fat Leon's Phat Loot Lyric was successfully cast on yourself.
Casting Moxie of the Mariachi 1 times...
You acquire an effect: Mariachi Mood (duration: 5 Adventures)
Moxie of the Mariachi was successfully cast.
 

jasonharper

Developer
Fixed in r8490. The problem was that you had a [global prefix] section in your CCS, which was incorrectly being replaced by the simple battle action, in addition to the normal instance of the battle action.
 
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