greenrider
Member
Is anyone using this script? Just tried it out and got the following:
> call bounty.ash
Expected ), found = (bounty.ash, line 195)
				
			> call bounty.ash
Expected ), found = (bounty.ash, line 195)
Is anyone using this script? Just tried it out and got the following:
> call bounty.ash
Expected ), found = (bounty.ash, line 195)
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
You have 25 filthy lucre.
Bounty hunt successful.
	> call bounty.ash list
Updating bounty.txt from '2009-06-11T02:57:13-05:00' to '2009-06-11T02:57:13-05:00'...
Bounty count: 24
...bounty.txt updated.
1: easy bounty, 0 13 from none (0 Mox)
2: normal bounty, 0 40 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
> call bounty.ash *
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
Checking bounty hunt possibility in none...
You have 25 filthy lucre.
Bounty hunt successful.
	billy idol	40	0	none	0
bloodstained briquette	8	0	none	0
broken petri dish	40	0	none	0
bundle of receipts	17	0	none	0
burned-out arcanodiode	5	0	none	0
callused fingerbone	4	0	none	0
coal button	40	0	none	0
discarded pacifier	5	0	none	0
disintegrating cork	20	0	none	0
empty aftershave bottle	34	0	none	0
empty greasepaint tube	20	0	none	0
greasy dreadlock	11	0	none	0
hobo gristle	8	0	8-Bit Realm	0
non-Euclidean hoof	11	0	none	0
oily rag	6	0	none	0
pink bat eye	14	0	none	0
sammich crust	5	0	none	0
shredded can label	13	0	none	0
sticky stardust	6	0	none	0
triffid bark	3	0	none	0
vial of pirate sweat	5	0	none	0
white lint	8	0	none	0
wilted lettuce	7	0	none	0
worthless piece of yellow glass	6	0	none	0
	billy idol	40	Goatlet	75
bloodstained briquette	8	Outskirts of The Knob	9
broken petri dish	40	Knob Goblin Laboratory	52
bundle of receipts	17	Knob Goblin Treasury	37
burned-out arcanodiode	5	Fantasy Airship	127
callused fingerbone	4	South of the Border	32
coal button	40	Ninja Snowmen	97
discarded pacifier	5	Giant's Castle	152
disintegrating cork	20	Haunted Wine Cellar (automatic)	175
empty aftershave bottle	34	Frat House	48
empty greasepaint tube	20	Fun House	27
greasy dreadlock	11	Hippy Camp	48
hobo gristle	8	Sleazy Back Alley	8
non-Euclidean hoof	11	Haunted Gallery	122
oily rag	6	Degrassi Knoll	21
pink bat eye	14	Bat Hole Entryway	21
sammich crust	5	Orc Chasm	94
shredded can label	13	Haunted Pantry	9
sticky stardust	6	Hole in the Sky	175
triffid bark	3	Spooky Forest	12
vial of pirate sweat	5	Pirate Cove	76
white lint	8	Whitey's Grove	45
wilted lettuce	7	Fernswarthy's Ruins	25
worthless piece of yellow glass	6	Dungeons of Doom	48
	Updating bounty.txt from '2009-06-11T02:57:13-05:00' to '2009-06-11T02:57:13-05:00'...
Bounty count: 24
...bounty.txt updated.
1: easy bounty, 0 8 from 8-Bit Realm (0 Mox)
2: normal bounty, 0 5 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
	> call bounty.ash list
1: easy bounty, 0 8 from 8-Bit Realm (0 Mox)
2: normal bounty, 0 5 from none (0 Mox)
3: hard bounty, 0 5 from none (0 Mox)
	Variable threshold is already defined (bounty.ash, line 6)
	int threshold = 4;
if (get_property("safetyThreshold") == "" && user_confirm("Your 'safetyThreshold' property is not set.  "+
  "Do you want to set it to "+threshold+" now? This property will then be used by all scripts designed to work with it."))
  set_property("safetyThreshold",threshold);
if (get_property("safetyThreshold") != "") threshold = to_int(get_property("safetyThreshold"));