zekaonar
Member
So I'm trying to script some semirare handling, and I've gotten everything working properly except that if the semirare triggers while I'm using a condition to adventure, then when the semirare adv gets used, the condition check fails and halts the script. I can programatically remove the condition, but then my script moves on without meeting the condition I was working for. How do I retrieve the condition, save it, run the semirare adventure, then restore the condition and continue?