IronTetsubo
Member
I was always puzzled by the fact that "mp regen" didn't work as a maximizer option, and you had to put in "0.5 mp regen min, 0.5 mp regen max". So, I got curious, and started poking at the code. That made sense, then, as to why - but as I poked at it further, it looked pretty trivial to just add in "mp regen" as an actual keyword (and hp regen, while I was at it), so I did. I also changed the defaults/pulldown to have hp/mp regen in them. My assumption is this is vastly more intuitive/easier than before.