There is no adventure cost if you leave, correct.
I took a stab at this. I have a nice looking boss warning, complete with item images and mcd labels and such and got it to show up at the choice adventure. Unfortunately, as coded, it does not leave the choice, set the mcd, and return to the square - so it is disabled, for now.
It was a nice proof of concept, but it's a lot trickier than it looks...
Does that even make sense in anybody else's head then mine? *blinks* could use a flow chart.
No.does go away take an adventure?
You can use tavern( "baron" ) to find the baron and tavern( "fight" ) to fight the baron, and you can set the MCD to whatever you want between those calls.assuming that the baron himself can be a goal and that auto adventure can reach it once it's been found with 100% accuracy...
That is how the tavern( "baron" ) and tavern( "fight" ) functions work: the first one sets the choice to "skip" searches, and resets it. The second one assumes you have the choice set the way you want and just goes to the correct square.if it needs to change the MCD could it send go away to the noncombat, change the MCD and then auto back to the Barron and then initiate the fight?
Considering that this feature request is about adding a boss warning in the Relay Browser, talking about auto-adventuring in the Tavern Cellar doesn't make much sense.Does that even make sense in anybody else's head then mine?