If your choice preference is
Sometimes you have choices that are not always available, such as the June Cleaver skips which are limited to 5/day, or the Engorged Sausages choice which rarely appears. In those scenarios, mafia either has custom handling for picking an invalid choice which could be replaced with this change, or no handling and we'll be forced to abort automation.
So the change I'm proposing would be adding fallback choices if a choice is not available.
So if I do
choiceAdventure40 = 1
then we know it will pick choice 1, and if choice 1 is not available, your automated turns will abort.Sometimes you have choices that are not always available, such as the June Cleaver skips which are limited to 5/day, or the Engorged Sausages choice which rarely appears. In those scenarios, mafia either has custom handling for picking an invalid choice which could be replaced with this change, or no handling and we'll be forced to abort automation.
So the change I'm proposing would be adding fallback choices if a choice is not available.
So if I do
choiceAdventure40 = 1,3,4
it will pick 1 if its available, otherwise 3, otherwise 4, then finally it will abort and require user interaction.