Bug - Fixed Abracandalabra ignored by maximizer

Hello,

Recently, I noticed that my CS script has been underperforming on the spell damage test. I discovered that, when I call
Code:
maximize("Spell Damage")
, it appears to not be considered. Mafia seems to be both aware that I have one (it shows up in a getInventory() request), and aware that it gives +% spell damage. It also would give me strictly more +spell damage to equip it than to use the outfit that it gave me.

Let me know if there's any additional detail that I can give.
 

Rinn

Developer
{"name":"Abracandalabra","descid":"945645633","sellvalue":"0","picture":"candlecabra","type":"offhand","hands":"1","power":"100","candiscard":"0","cantransfer":"0","fancy":"0","quest":"1","combine":"0","smith":"0","jewelry":"0","cook":"0","cocktail":"0","unhardcore":"0"}
 

heeheehee

Developer
Staff member
Thanks. r20812.

I'm going to close this bug (since my impression is that it was otherwise a repeat of this bug), but feel free to leave a comment if if it's not actually fixed.
 
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