slyz said:
This seems fixed for me, as of r9948.
I'm in 9961, and was definitely in a higher version than 9948 when I was last aggravated by this issue. Automating turns on another character in 9961 right now and I'm noticing a slight sluggishness, but not the several seconds worth I've seen before. Doesn't mean it doesn't still do that, just not doing it to me right now.
EDIT: Yep, there it goes. Do a macro'd combat in the relay browser, tab back, sit and wait over a second for mafia to catch up and display the rounds in the gCLI.
During automation, I'm accustomed to seeing "Request X of N in progress..." before each adventure, but sometimes mafia stalls at the end of one combat, and then suddenly BLAM another combat appears (and in this case scrolls the previous combat entirely, and chunks of the most recent one, off the screen, since I'm prolonging the fights with an NPZR).
So, yeah, just a lot of sluggishness, and "jerky" output into the CLI. Just seems to stall at somewhat random times at somewhat random places and takes a visually noticeable amount of time to recover. Output that once felt like a fluid stream now comes in jerky chunks, and program responsiveness goes down or outright vanishes during the jerks.