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  1. Hellno

    Bug - Fixed Taco-clad Crimbo elf isn't a wandering monster anymore

    Fought this thing from my deck (and right after in the chateau), and one of those fights (or both) triggered some ancient wandering monster code! I assume this may also apply to Sign-twirling Crimbo elf and Tacobuilding elf
  2. Hellno

    Bug - Fixed Using a Tales of Spelunking strips me naked

    The following CLI log should tell the entire tale! > use tales of spel Searching for "Tales of Spelunking"... Search complete. Purchasing Tales of Spelunking (1 @ 6,400)... Purchases complete. Using 1 Tales of Spelunking... Encounter: Tales of Spelunking Updating inventory... Finished using 1...
  3. Hellno

    How to develop without awkwardness...

    I'm working on a script that i just put up on sourceforge and I'm having trouble! 1. I have a svn folder outside the kol mafia environment where I write and edit code. This folder has /scripts and /data folders with many files in each. 2. I have also done a 'svn checkout [hellnosscript]' in...
  4. Hellno

    Feature [✓] Take items from your mall shop whenever needed

    It would be nice if this option was added to the 'Item acquisition' preferences. I'm surely not the only one who puts close to everything into the shop unless I have immediate use for it, which means it sits there for a long time (especially min-priced items), and if I end up needing something...
  5. Hellno

    Bug - Fixed More spelunking. Losing a fight in spelunky leaves you 'in a fight'

    So this has happened a few times in a row now and I'm fairly sure the reason is as stated in the title. This wouldn't be a big issue if not for the fact that it seems that the spelunky properties (spelunkyWinCount, etc) don't get reset when you leave (or enter? not sure when this happens) in...
  6. Hellno

    Bug - Fixed Spelunky: Killing the shopkeeper doesn't update wincount/nextNoncombat

    This seems to be a recent issue but I can't see anything spelunky related in the release history so it's probably some indirect cause? Whenever I kill a shopkeeper the following values don't update: spelunkyWinCount spelunkyNextNoncombat It happened on my multi yesterday and for me today, so...
  7. Hellno

    Bug - Fixed Correct /iotm.php link

    the link should be http://www.kingdomofloathing.com/iotm.php instead of http://127.0.0.1:60080/iotm.php you don't have to be logged in to view this page.
  8. Hellno

    Bug - Not A Bug Equipping outfits with stat-limiting debuffs

    I've been having trouble recently with changing outfits while Drenched in Lava (base stats limited to 30). Mafia will equip only the items that have (i assume) <= 30 stat required, even though it's actually possible to equip all of them. There's no error reported that it failed- it just doesn't...
  9. Hellno

    Bug - Fixed Wall of Skin and ML

    The HP of the wall of skin is not affected by ML (it always has 50 hp), but mafia changes the displayed HP based on your +ML. This is without a Manuel. A very minor thing, but might as well mention it.
  10. Hellno

    Feature - Implemented Multicasting ancestral recall

    As far as I can figure out, this isn't possible at the moment, but it would be neat for those time you're looking to do some extra adventuring! This is the output I get when I try to multicast (I have 2 blue mana in my inventory): > cast 2 recall You gain 3 Adventures Ancestral Recall was...
  11. Hellno

    Bug - Waiting for Info user_confirm in logout script on Mac

    I have a user_confirm in my logout script, which appears to lock KoL Mafia when run on a Mac (as seen in attached image). if (my_inebriety() == inebriety_limit()) { if(user_confirm("Overdrink?")) { kmail("Buffy", "25 The Ode to Booze",0); int counter = 0...
  12. Hellno

    Problem with Apple computer

    I just installed dropbox on my mac (with kolmafia inside it), and kolmafia doesn't seem to be able to read any existing files (such as scripts- showing me just an empty list, and if I try to import a script it shows the folder as empty). I assume there is some sort of permission I need to set...
  13. Hellno

    Feature Reset turns spent in Spelunky for each instance

    I'm back with a (hopefully) small feature suggestion- it would be neat if the $location[].turns_spent counter would reset when you start a new spelunkering (for all the spelunkering zones), instead of when you ascend which seems to be the case for all locations currently.
  14. Hellno

    svn update failing

    Since I came back from a short break (~may to august), I haven't been able to use 'svn update', instead getting the following error: > svn update Updating all SVN projects... Validating repo... The requested repo failed validation. Complain to the script's author. Done. I'm able to update all...
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