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    Bug - Fixed Querying speculated modifiers doesn't seem to work after modifier revamp

    I'm on KoLMafia v15465 and it seems like the revamped modifiers have broken being able to request speculative ones or at least I can't figure out the magic keyword used to query them. Here are some tests: In the CLI: 1) whatif equip viking helmet 2) ash numeric_modifier("_spec", "Buffed HP...
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    Bug - Fixed Incorrect modifiers for Slimesuit outfit bonus

    On KoLmafia version r14945: In modifiers.txt the Slimesuit bonus is listed as: Slimesuit Cold Resistance: +3, Hot Resistance: +3, Sleaze Resistance: +3, Spooky Resistance: +3, Stench Resistance: +3, Damage Reduction: 10, Muscle Percent: +20 This looks very similar to the hardened slime hat...
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