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    level as a condition

    Basically I know I can make an Item a condition via .ash, but how could I make a Level a condition. I'm trying to write a "Day One" script for me seeing as I usually forget what to do, or don't adventure after ascending. It's: (The storage command just pulls from storage if I have it) if(...
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    Simple bug

    I don't know if this is the place to report it but I found a simple bug. When creating a custom combat script via mafia, it doesn't seem to recognize the words "Item" or "Skill" with a capitals. it must be lowercase. Example: You input: 1: pickpocket 2: skill fire red bottle-rocket 3: Item jar...
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    Could someone help me clean up this script?

    Okay, it checks if I have a bartender, buys or pulls my drinks. and buys or pulls my food. Then drinks and eats. However, it's really long and it was the only way I knew how to do it. Any help on general clean up/shortcuts/ anything to make it more manageable would be great. # item list item...
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    How does mafia handle void xxxx()

    can it be anything? Or does it have to be something specific like: void main() or do you not even have to have it?
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    Simple (but trying to make it complex) breakfast script

    Here's what I have so far. void main() { if(my_level() >= 7){ if(my_primestat() == $stat[muscle]{ take_storage(3, $item[Mon Tiki]) take_storage(1, $item[lime]) take_storage(1, $item[grog]) drink(3, $item[Mon tiki]) create(1, grogtini) drink(1, grogtini) } else{ I haven't...
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    Wild Hare....

    Is there anyway, (Script or built-in) to record how many times I've gotten the winding watch message that gives you an extra adventure?
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    TirianLib.Ash (Sell_item)

    I don't know if this command has been updated, but I'm trying to run a script using TirianLib.ash, The .ash is old, and I can't find a newer version (That would solve my problems) So if anyone knows of any, or would guide me to an old to new ASH reference guide, that would be amazing...
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    Autorecovery failed..... not crimbo related D:

    I promise you it's not crimbo related Veracity and Fewyn. I like knowing ash scripting and I'm learning today while I have time on my hands. I don't know whether the last topic was aimed at that, but I defiantly wasn't. My guy made of Bees script for sub-optimal battlefield for example...
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    Casting Disco Aerobics 2 times... Casting Disco Aerobics 2 times.... ect.

    "Executing request... You gain 55 hit points You gain 6 Mojo Points Workout completed. Casting Disco Aerobics 2 times... You acquire an effect: Disco State of Mind (duration: 10 Adventures) Disco Aerobics was successfully cast. Casting Disco Aerobics 2 times... You acquire an effect: Disco State...
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    Spooky Surprise Eggs

    Okay, so I'm going for the Tiny Plastic Series 2 trophy, but I speed ascend. So I took the script: BreakfastEggs_Softcore.ash.txt by darius180 and made it to my specifications. I took out everything except eating the eggs and using a Milk of Magnesium. So, I guess here it is. Incase anyone else...
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    Arena sidequest

    So when I adventure to get the arena sidequest over with I go to the bathroom for the quy made of bees. I was wondering if there was a simple way to have this script check for the arena quest (If I've gotten it/finished it) Then adventure in the bathroom with attacks, then pick guy made of bees...
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