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  1. lazy_fire

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    I've run into this issue on previous autoscend runs and I noticed that the 1/day items are not acquirable via retrieve_item if autoSatisfyWithMall is false. The unlimited items (rockets, etc.) are not affected. I had not purchased any items from the Fireworks Shop today before running the...
  2. lazy_fire

    Bug - Cannot Reproduce Kolmafia keeps crashing due to out of memory error

    If you're using the flag posted above, I found it should be "-Xmx1G" instead of "-Xmx 1G". Try removing the space if you have it.
  3. lazy_fire

    autoscend - a sl_ascend fork/continuation

    I've been having the svn issues for a while, so this might be my best solution. Just for clarification, should I run "svn delete autoscend" before copying the files?
  4. lazy_fire

    Bug - Not A Bug Error when trying to install script via command line or script manager

    @txrangersxx Try installing with: >svn checkout https://github.com/Loathing-Associates-Scripting-Society/autoscend/trunk/RELEASE/ @fronobulax This is probably the post/thread you're thinking of: https://kolmafia.us/threads/autoscend-a-sl_ascend-fork-continuation.25070/page-2#post-162788
  5. lazy_fire

    autoscend - a sl_ascend fork/continuation

    I ran into this problem yesterday and was able to get autoscend to install with: >svn checkout https://github.com/Loathing-Associates-Scripting-Society/autoscend/trunk/RELEASE/ which I found listed here: https://github.com/Loathing-Associates-Scripting-Society/autoscend/releases/tag/1.7.0 Not...
  6. lazy_fire

    New Content IOTM - March 2021 - Power Seed

    Using Shocking Lick against a boss where it only deals damage uses up a charge, but is not decrementing the shockingLickCharges preference.
  7. lazy_fire

    Bug - Fixed Combat Chance Calculation

    Using r18890 Related to what I found here, I noticed the diminishing returns for combat/non-combat chance greater than 25 isn't being calculated the same as what the game shows in the current PVP mini. You need a full +/- 5% to gain an additional +/- 1% increase past 25% At +25% and then...
  8. lazy_fire

    Bug - Fixed Disgeist Non-Combat Formula

    I'm currently using version r18887 Mafia's non-combat calculation for the Disgeist familair seems to be using an inverse Hound Dog formula decreasing combat by floor(weight/6). The wiki shows the calculation as decreasing by floor(weight/7.5) which is backed up by the current PVP mini showing...
  9. lazy_fire

    New Content - Implemented unpowered Robortender

    Feeding the Robortender booze currently doesn't remove it from Mafia's inventory. Related Feature Request: Could we get a "Feed Robo" button in the booze item manager?
  10. lazy_fire

    New Content - Implemented Pantsgiving

    Could we track the items that drop from casting Pocket Crumbs in something like _pantsgivingCrumbs? The drops appear to stop after 9 items.
  11. lazy_fire

    Bug - Fixed Issue setting mood from CLI

    Works great, Thanks!
  12. lazy_fire

    Bug - Fixed Issue setting mood from CLI

    I'm trying to set a mood using the 'trigger' cli command and it doesn't work correctly when there is a comma in the action field. Everything after the comma ends up being cut off. The command: trigger lose_effect, Buy! Sell! Buy! Sell!, ashq if(item_amount($item[Uncle Greenspan's Bathroom...
  13. lazy_fire

    Bug - Fixed Summon Hobo Underling preference not being updated

    Using the skill "Summon Hobo Underling" which is limited to 5 casts per day, isn't updating its preference as shown below. I'm using r11596. > ash print(get_property("_hoboUnderlingSummons")); 0 Returned: void [14660] Giant's Castle Encounter: Alphabet Giant Round 0: lazy_fire wins...
  14. lazy_fire

    Character Info Toolbox

    I randomly got the effect from the hookah, but if I remember next time I see it I'll grab the html source from the vanilla character pane. Since there are only two effects with parentheses which are not very common it could be a problem with mafia's relay and CHIT is just passing through the...
  15. lazy_fire

    Character Info Toolbox

    Effects with parentheses in the name like "Educated (Kinda)" show up incorrectly in the list. The text in parentheses shows as the turns remaining instead of the actual number. It also throws an error in the cli: "The string "Kinda" is not an integer; returning 0 (charpane.ash, line 784)"
  16. lazy_fire

    Contest: lazy_fire's Generator Script

    Here's my entry for Slyz's contest. It works, but hasn't been refined as much as I would like. My company shipped me 800 mile away for a job this summer and I haven't had time to make any revisions. Any advice/criticism is welcome, but I may not be able to make any changes before the contest is...
  17. lazy_fire

    SmartStasis -- a complex script for a simple CCS

    Could SmartStasis be set to check for Birdform before trying to olfact a monster? Mafia currently aborts the script whenever it hits a goth giant because it is trying to use a skill that is not available.
  18. lazy_fire

    Bug - Fixed E.M.U. Unit not recoginized as removed from inventory

    I had to play it in the relay browser to get the correct url for the script to post. I then lost intentionally so I could go back and verify the script would actually work.
  19. lazy_fire

    Bug - Fixed E.M.U. Unit not recoginized as removed from inventory

    Using r9522: Found this while writing a script for Slyz's contest. When you lose the porko game at the Big-Time Generator, you lose the E.M.U. Unit and get two pieces back. Mafia sees the new pieces but doesn't know the E.M.U. Unit is gone.
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