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    Bug - Fixed Yet More Charpane issues with 9760

    I don't have a debug log that backs it up, but I definitely was having similar issues to your second issue last night when I was playing. - Frequently I noticed that the buff arrows were doubled - The familiar item trackers were often doubled (saying stuff like 3/53/5 for my Rogue Program) -...
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    Feature - Rejected Option to Disable Auto-Sell in a Suprising Fist Run

    You'd probably be better set to just go into your KoL options, select Inventory, and deselect Auto-Sell from the Right Click menu.
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    alternative buffbot?

    I've been using Buffy via kmails for months now on my aftercore multi. Its just a matter of kmailing the buff and the amount of turns you want (or the list of buffs), rather than kmailing an amount of meat. This is what I have in my daily script for that multi: kmail("Buffy", "300 Ghostly...
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    Bug - Fixed GUI stuck in gray mode

    I had this happen last night for the first time. When I noticed it was when it was between battles running moods. I could hit escape and Mafia would declare world peace, but as soon as I did anything else it would go gray again. I do most things from the relay browser, and that wasn't...
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    Feature - Implemented "Previously Seen" doesn't always work with combat macros

    Pickpocketed items in macros don't show up as previously seen This was mentioned over on the main KoL forums and I wanted to make a feature request for it. When you have pickpocket as a part of a combat macro, it won't display the pickpocketed item at the bottom in the Previously Seen section...
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    ZLib -- Zarqon's useful function library

    Yeah, it wasn't occurring when I was running my turns this morning, so I'm guessing Mafia just needed a restart. Thanks.
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    ZLib -- Zarqon's useful function library

    I've started getting an error message after every adventure: Bad item value: "book of pirate insults" (zlib.ash, line 465) I'm in a Bees Hate You HC run, so I don't have access to the Book of Pirate Insults. I'm running the latest mafia (r9509) and zlib. Doing a brief glance through at that...
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    Command line options for starting Mafia?

    Hmm. I just tried that with the command: Kolmafia-latest.jar --CLI < autoadv.txt Where autoadv.txt contains just the following: login <username> call <username>AutoAdventure.ash But all I get is a debug log. Any ideas? Edit: Don't worry about the debug log, I got it working via just...
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    Command line options for starting Mafia?

    Hey, I was wondering if there are command line options for starting Mafia that would enable me to specify a character to auto login and run turns. Basically, I have my main who I run all the turns manually (mostly) through Mafia, and I have an aftercore multi who just runs by a script but is...
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    New Content - Implemented New Hangk's and Closet Interface

    Awesome! Thanks for the quick turnaround. I'm at home and can confirm its working great.
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    New Content - Implemented New Hangk's and Closet Interface

    I'm not at home so I don't have the ones from this morning, but just downloading the latest jar and running it clean (and merely logging in, not even having a chance to even get to looking at a storage page) provided a log. I then moved that debug log out of the directory and went to Hagnk's in...
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    New Content - Implemented New Hangk's and Closet Interface

    I was having the same problem after breaking the prism and trying to pull stuff out of Hagnk's, and then again when I ascended.
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Good point. That works for me. Thanks.
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I was wondering whether there was an existing option that I could set on a per-character basis to allow/disallow clan basement access. For example, my main is active in Hobopolis, but my multi will be using this script for semirares. Since allowing my multi to get a semirare in Hobopolis would...
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    Moods referencing other moods

    Oh, sweet! Thanks!
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    Moods referencing other moods

    That makes a lot of sense actually. I think I'll go that route instead to avoid the possibility of infinite loops and similar issues. Thanks.
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    Moods referencing other moods

    Sorry I didn't get a chance to get back to this earlier. I tried heeheehee's suggestion which didn't work, and I tried several other variations, all with no success. So I was wondering whether people think it might be a good idea if I put in a feature request for this. Either requesting...
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    Moods referencing other moods

    I did try the mood command on it, but it just set the mood to the other mood without actually doing anything within the mood. I didn't try forcing the execution and setting it back to the original mood though, so I'll try that tonight and see how that goes.
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    Moods referencing other moods

    Is it possible to have a mood that references another mood? For example, you have Mood A that has all your standard buffs, but then you have Mood B that is all of your standard buffs plus one more. Can Mood B in some way directly reference Mood A so that you don't have to duplicate each line...
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    libramBurn: Summon libram items to burn MP between battles, for profit!

    Awesome. I'll try that out tonight. Thanks! Edit: Worked perfectly. Thanks a bunch.
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