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  1. Z

    Free rests question

    Thanks! That solved the problem and script seems to be running as expected.
  2. Z

    Free rests question

    Hi, I'm currently trying to add the function to automatically use up the free disco rests to my script, but am unable to find any functions on the wiki to accomplish that. I've tried using get_property(timesRested) however that keeps giving me the error message Unknown variable 'timesRested'...
  3. Z

    Bug - Fixed Command "drink soft green" not working as expected

    Using command "drink soft green" in cli results in mafia attempting to drink a Soft Green Echo Eyedrop Antidote and failing instead of drinking a Soft Green Echo Eyedrop Antidote Martini Tested in version 12219
  4. Z

    Bug Command "hatter filthy" not working as expected

    Using the command "hatter filthy" in cli results in mafia attempting to equip a filthy poultice and failing instead of equipping a filthy knitted dread sack Tested in ver 12219
  5. Z

    Bug - Fixed Mafia falsely believes that mixing SGEEA Martinis requires adventures

    Would appear that you need the skill learnt to craft it, but neither the SGEAA nor Rockin' Wagon are listed as fancy cocktailcrafting ingredients, and thus no turns are required
  6. Z

    Bug - Fixed Mafia falsely believes that mixing SGEEA Martinis requires adventures

    When attempting to create SGEEA martinis through cli command, mafia states that "You cannot mix fancy drinks without adventures". Likewise, SGEEA martini does not show up in item manager - creatable - mixable tab
  7. Z

    Feature - Implemented Fuzzy matching could recognize that multiple names can refer to the same item

    If you have Lord Spookraven's Spectacles and mafia automatically identifies your wines for you, attempting to "pull dusty merlot" (and all other dusty wines) using the cli results in mafia stating that it has too many matches and displays "dusty merlot" and "dusty bottle of average merlot"
  8. Z

    bumMine.ash - Quickly Mine the Crimbo Area!

    Ah sorry, I meant if the behavior of the 0.4 script could be changed to trying to mine for 12 ingots and 3 gems, rather than trying to mine for 12 ingots and 1 fossil. Not that the script attempts to avoid fossils altogether
  9. Z

    bumMine.ash - Quickly Mine the Crimbo Area!

    Will it be possible to have a version that attempts to mine both ingots and gems and disregards fossils? Seeing as how gems are in high demand now and ingots will be scarce in the future while fossils have nearly no use. Thanks for the work so far!
  10. Z

    Turn Banking

    Thank you!
  11. Z

    Turn Banking

    Hi, could anyone offer some advice on how to set a script to adventure till x turns are left? Thanks!
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