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    Bug - Won't Fix [moved] compilation error under OpenJDK <1.7

    I just want to confirm that with openjdk-7, it works. (I just had not already upgraded to 7, because I read some time ago, that mafia (or was it some other program and I remember it wrong??) was still not compatible with 7....)
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    Bug - Won't Fix [moved] compilation error under OpenJDK <1.7

    openjdk-6-jdk (Debian testing, version 6b27-1.12.5-2) I'll try that with openjdk-7 again
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    Bug - Won't Fix [moved] compilation error under OpenJDK <1.7

    D/k if it's just me, but it doesn't compile here: compile: [javac] Compiling 934 source files to /home/tim/src/kolmafia/build [javac] /home/tim/src/kolmafia/lib/org/tmatesoft/svn/core/internal/wc17/db/SvnWcDbShared.java:139: type parameters of <X>X cannot be determined; no unique maximal...
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    Bug - Fixed r11576 - Mafia searches for untradable item in mall

    stats are equal If I have to guess, it's the Universal Recovery Script, hitting a different bug: > ash my_primestat() Returned: Moxie > ash (my_primestat()==$stat[Mysticality]) Returned: true (UR uses this to decide, if mmj are available) > ash ($stat[Muscle] == $stat[Moxie]) Returned: true
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    Universal Recovery Script

    Ok, there is a test missing on "Do not rebalance buffs": my_mp() - get_property("manaBurningThreshold").to_float() * my_maxmp() that would be: my_mp() - (-0.05) * my_maxmp()
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    Bug - Fixed divine item not acquireable?

    Feature request [patch]: allow divine items to be mall-bought Ah, good to know. I just wondered, why love songs work, but divine items not, because both items are quite similar (same game-mechanics...) so, make this a feature request, patch attached
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    Bug - Fixed divine item not acquireable?

    Divine items seems to be not "acquire"able: (This was the preparation for basementing, if you wonder....) As you can see, acquire does not get the items from the mall, I had to explicitly buy them, but the lovesongs were bought by acquire (as any other items, too)
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    I Wish: Volcanic Island for Seal Clubbers Script

    Edit: I am dumb: maybe I should remove "on gain Beaten Up, abort" from the mood?
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    I Wish: Volcanic Island for Seal Clubbers Script

    It's already that way:
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    I Wish: Volcanic Island for Seal Clubbers Script

    To add to this thread: Is there a way (in the gCLI or in a script) to let Mafia NOT abort an being beaten up? Because with my CCS and healing options I mostly can beat the motherseals, but not always. However I really would like to say "adv 50 broodling" without mafia breaking on getting my ass...
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    Bug - Fixed SVN revision 8252 breaks mall

    A build from newest SVN (revision 8252 ) is unable to buy from mall. In the gCLI I get something along the lines of: Purchasing gnat lasagna (1 @ 4,100)... Purchasing gnat lasagna (1 @ 4,100)... Purchasing gnat lasagna (1 @ 4,100)... Purchasing gnat lasagna (1 @ 4,150)... Purchasing gnat lasagna...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Maybe someone should edit the first post to reflect that? Took me a while to find out why the script ignored the settings from zlib after upgrading from an older version.
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    Universal Recovery Script

    First of all thanks for this GREAT skript. I just stumbled about some minor thing: It "wastes" heals from the nuns (of course, I could simply deactivate them, so maybe not an issue) Restoring HP! Currently at 2693 of 4173 HP, 1262 of 6282 MP... Target HP = 4173, current meat: 7071430. Get thee...
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