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    Bug - Fixed Long chat lines not split in /clan, truncated by KoL

    KoL chat truncates long chat lines at the server (where "long" means "longer than about 256 characters"). The KoLmafia chat interface splits long lines into multiple shorter chat submissions to prevent this. This works in PMs or normal chat channels, but it does not happen in /clan, resulting...
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    Feature - Implemented Adding "Check Jackass Plumber" to Breakfast possibilities

    It would be nice if this were part of breakfast (controlled by options, although I can't see why you would ever want to turn it off) rather than a clickable daily deed. See attached patch. It's silent and I only tested it once (on a character with the Game Grid already unlocked and Jackass...
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    Feature - Implemented CLI spammed with messages: "You are currently a member of ..."

    I thought this was unintentional. I'll be more "careful" in the future. Looks good. Thanks.
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    Feature - Implemented Friendly warnings for fuzzy matches in $type[]

    You're right that once-per-session warnings aren't very intrusive and I agree that they can be useful, but I personally don't want them to be mandatory. If I get warnings, I will feel compelled to fix them immediately, so I either want to turn off the warnings or treat the warnings as errors...
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    Feature - Implemented Friendly warnings for fuzzy matches in $type[]

    There are three types of script users: (1) People who write scripts for their own use (2) People who write scripts and distribute them for others to use (and probably use them themselves) (3) People who get their scripts from the people in (2) Type (1) people might be very proactive and...
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    Feature - Implemented CLI spammed with messages: "You are currently a member of ..."

    The fact that mafia is parsing things on pages doesn't mean that I as a user care about them. Perhaps it's not that I don't care about what clan I'm in, just that I already know it. Either way, I don't see that it needs to be in the CLI output. You get multiple copies of the output by doing...
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    Feature - Implemented CLI spammed with messages: "You are currently a member of ..."

    To repro: - In the relay browser, go to the clan hall - Click on the VIP Lounge - Look in the CLI - There is a message: "You are currently a member of X" where X is your current clan. This can be hit in other ways too, e.g. the "pool" CLI command. The log is printed at...
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    Bug - Fixed "m" and "k" abbreviations no longer work in the store manager

    Thanks. I use this feature often for exactly the above purpose (making sure not to leave a zero off the end of the price of a valuable item).
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    Bug - Fixed "m" and "k" abbreviations no longer work in the store manager

    Scenario: - Put an item into your mall store. - Using the mall store manager, try to set the price to "1m". Results: - Price field is outlined in red and you cannot hit "save prices". Expected results: - Price is expanded to "1,000,000" when you click out of the field. This definitely worked...
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    Bug - Fixed Price summary dialog shows commendation items as if priced in meat

    Scenario: - Put an FDKOL Commendation item into mall store (e.g. enchanted fire extinguisher). - Click warning triangle icon to do a price analysis Results: - Extra entry in the price summary dialog, e.g. "9 @ 1500 meat" [for enchanted fire extinguishers if you have 13500-14999 commendations in...
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    Feature - Rejected "Use map" link in the Castle in the Clouds

    I've been running a patch for a while now that adds a "[use map]" link to the Castle choice adventure if you've just turned it to have the procrastination giant guard the door and you have the three relevant items in your inventory. I've attached the diff. It would also be nice to add the link...
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    Bug - Won't Fix Prolonged network outage causes high memory (and CPU) usage

    If there is no other way to run into this problem, then no it probably doesn't need to be fixed. It's very possible that if you restore network access before it's completely out of memory, it releases everything and there isn't a problem at all. If it's leaking a couple of MB of memory every...
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    Bug - Won't Fix Prolonged network outage causes high memory (and CPU) usage

    It's a slightly stupid scenario, but it reproduces reliably and it looks like a memory leak. I left KoLmafia running with the relay browser open and in chat. I then remotely reconfigured my router to drop all outbound HTTP packets. When I came back several hours later, KoLmafia was using all...
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    Bug - Fixed Fail to decloset top floor tower items with a 6-piece telescope

    This is a regression introduced in r8320, by the code that I wrote to avoid retrieving extraneous tower items. If you have tower items for the top tower guardian (i.e. barbed-wire fence, tropical orchid, stick of dynamite) in your closet but not in your inventory and you have a 6-piece...
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    Bug - Fixed Retrieve all possible tower items even if you have a telescope

    It seems like people are not understanding the problem here. Firstly, note that we only retrieve tower items when it is trivial to do so. The current behavior is to retrieve every tower item, i.e. buy a hair spray, paste together an NG if you have the ingredients, and decloset any tower items...
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    Bug - Fixed Navel ring runaway success chance in relay browser can be over 100%

    The first and second runaways display as 120% and 110% chance of being free. The problem is in FightRequest.java, L4320-4321 (as of r8307).
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    Bug - Fixed Retrieve all possible tower items even if you have a telescope

    When you hit lair4.php or lair5.php for the first time in an ascension, we run through every possible tower item and if it's trivial to acquire it, we do it. However, if you have a complete telescope, you know exactly which items you need. (Technically, if you have a 6-piece telescope, the only...
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    Bug - Fixed Wormride link in relay browser causes mood to be executed

    If this fix works, then it will fix that, too. Running the mood and disabling auto-attack are both consequences of thinking that using the item will take more than zero turns. It's really just a coincidence that wormriding takes zero turns and that can be used as a fix. The assumption is that...
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    Bug - Fixed Wormride link in relay browser causes mood to be executed

    The repro scenario is simple but once-per-ascension: "Run moods during manual adventuring" is turned off. You have a mood defined with effects that will be refreshed as soon as you auto-adventure, e.g. because you don't currently have the effect. Get the worm-riding hooks, which will have a...
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