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  1. That FN Ninja

    Bug - Not A Bug guardTurtlesFreed property not being incremented

    FightRequest.java is currently incrementing the guardTurtlesFreed property when it see the message "freeing it from its brainwashing", but that message only appears when freeing a turtle after beating Stella. Text that appears every time you free a turtle is "The turtle appears to suffer some...
  2. That FN Ninja

    Bug use_familiar returns true when trying to equip a B familiar in Beecore

    The familiarCommand.java needs a beecore check. Currently it behaves like so: > my_path Returned: Bees Hate You > my_familiar Returned: Frozen Gravy Fairy > ash use_familiar($familiar[Barrrnacle]) Putting Grot the Frozen Gravy Fairy back into terrarium... Taking Tronald the Barrrnacle...
  3. That FN Ninja

    Feature - Implemented aliasref command

    As the number of aliases I use grows I often find myself desiring this feature. I don't know which is preferred, but I kinda like just extending the current alias command to accept a filter as opposed to making a new aliasref command. What does everyone think? Either way, a patch for each is...
  4. That FN Ninja

    Bug - Fixed bitchin' meatcar & pumpkin carriage are untinkerable

    Perhaps they should be labeled ACOMBINE in concoctions.txt. I mean, even though they are not 'technically' amazing ideas they are pretty amazing ideas.
  5. That FN Ninja

    New Content - Implemented Added Gleaming White Teeth & Pyramid Power to statuseffects.txt

    I added effects 720 & 723 (Gleaming White Teeth & Pyramid Power respectively). Also, I don't know which is correct, or if it even matters, but Missing Kidney is listed as effect 386 in statuseffects.txt and 431 on the wiki.
  6. That FN Ninja

    Feature - Implemented Include terrarium familiar equipment in avaliable_amount()

    It would be ideal if available_amount() included items equipped on familiars in your terrarium. This was discussed a little here.
  7. That FN Ninja

    internal mafia regex location

    Can anyone point me to where in the code the regex is that mafia uses when doing a gCLI inventory search. I went rummaging through the source code for a bit, but didn't know where to look so I didn't have much luck. Thanks.
  8. That FN Ninja

    Feature extend fold gcli command to consider closet items if autoSatisfyWithCloset is 'true'

    If autoSatisfyWithCloset is 'true' and the fold command finds no relevant foldable in inventory it would be delightful if it would check the closet as well. :)
  9. That FN Ninja

    Bug - Fixed Plural of imp air is cans of imp air

    Wasn't sure how to label this, bug or new content. Don't mean to offend. The plural of imp air is "cans of imp air".
  10. That FN Ninja

    Feature New numeric modifier: prismatic resistance / all element resistance

    A numeric modifier that tracks the amount of resistance one has to all elements. Like the prismatic damage modifier, but for all element resistance. Edit: There is no prismatic damage modifier. My eyes were just playing tricks on me. So, two new modifiers then: prismatic damage & prismatic...
  11. That FN Ninja

    Zlib Variable Manager

    Zlib Variable Manager v0.3 KoLmafia Preference Manager v0.3 A variable manager for Zarqon's zlib.ash function library. A property manager for all your KoLmafia properties. These require Jason Harper's htmlform.ash Remember: htmlform.ash goes in your scripts directory and...
  12. That FN Ninja

    Feature - Implemented run_combat() with a combat filter.

    Sometimes a fight will get interrupted or commence after a visit_url() call. If that happens, I have found no way to continue the fight with a combat filter. It would be great if it were possible to start the combat again using a combat filter. Something like buffer run_combat( string filter )...
  13. That FN Ninja

    Wildcard in aliases

    I'm not sure I understand how wildcards are used in aliases. Here's some code for example: void test(string fam){ if(to_familiar(fam) == $familiar[none]) print("Unrecognized familiar: " + fam); else print(to_familiar(fam)); }calling this function directly from within a script...
  14. That FN Ninja

    lastDwarfFactoryReset

    Does anyone know what the lastDwarfFactoryReset property tracks, and when Mafia changes this value? Does this value just get incremented every ascension?
  15. That FN Ninja

    hatter.ash - Tea anyone!?

    hatter.ash - Tea anyone!? Enjoying tea the mafia way. I was admiring the usage function in bounty.ash and was inspired to write this. Also, I saw a feature request regarding this. Also, my CS1400 professor is accepting this as extra credit. Also, I love tea! Well, at least the FUZE - Black &...
  16. That FN Ninja

    Feature - Implemented Track Mad Hatter Visit/Buff

    I was thinking a preference to track if you've been buffed by the Mad Hatter would be nice. Something similar to the concertVisited preference that exists now.
  17. That FN Ninja

    special characters in ASH

    What's the best way to handle special characters in ASH? I have some code that handles frigid hankyū but I'm getting a bad item value.
  18. That FN Ninja

    Dwarven Factory - Factory puzzle solver

    DwaFa 1.3 - Dwarven Factory puzzle solver Dwarvish War Uniform here I come! Previously dwarven_factory.ash. Thanks Veracity!! This script automates the dwarven factory complex puzzle and retrieves the Dwarvish War Uniform item for you. Requires Zlib & Miner.ash User Preferences boolean...
  19. That FN Ninja

    Miner.ash - Automated ore farming

    Miner 2.5 - Automated ore farming Requires Zlib. I made this script mostly for help in acquiring the ore necessary for the Dwarvish War Uniform, but also as a quick way to get the ore for the trapper. Here is an alias to get the ore that the trapper is asking for: alias tore => ash import...
  20. That FN Ninja

    nemesis password in ash

    The nemesis password command is very helpful, but is there a way to access the password in ash? Some method to save the password to a string?
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