Search results

  1. F

    What does maxManaBurn in user_prefs do?

    Does it do what it says?
  2. F

    Feature - Implemented In tower automation, use familiar weight maximizer directly, not hardcoded sources

    :eek: at least for hardcore and normal. casual limiting itself to items in inventory should be fine
  3. F

    Bug - Not A Bug you know what, nevermind. Mall search: how does it work?

    searching the mall for "lun" returns only lunchboxen; it should return 5 items "lis" returns 1 item
  4. F

    Feature - Rejected add a counter for the maze of sewer tunnels

    really a warning that taking a tunnel or killing a monster could cause you to finish the sewer, in case you don't want to do that
  5. F

    Feature - Implemented get hermit items automatically, like other npc items

    holy shit this is awesome also fix cooking please :(
  6. F

    Feature - Implemented show all/more/better mall results in the purchases window

    you can do this now. the mall has a next page link and 10 items is very often not enough to find a variety of similar things (like bones)
  7. F

    Bug - Fixed don't subtract cocktailcrafting kits on use if one is already installed

    "You've already got a fancy cocktailcrafting kit in your kitchen. No sense in wasting this one."
  8. F

    Feature - Rejected add mad hatter buffs to daily deeds

    there's too many to fit in the window they're so cheap, I feel like I should use them
  9. F

    Feature report arena flyer % in session logs, similar to insults

    it would save turns, or mp and aggravation
  10. F

    Feature - Rejected get a "Drink Me" potion immediately after ascending. letter from king ralph too maybe

    get a "Drink Me" potion immediately after ascending. letter from king ralph too maybe 2 server hits
  11. F

    Feature - Implemented now that we have combat macros, could you please change the adding machine behaviour?

    it can be replicated with a combat macro, or smartstasis.ash. here's an example. I don't know if it works. similarly, could you change the automatic behaviour when mafia logs on in the middle of a combat to be the same as a choice adventure? in a choice adventure, (I assume) it throws...
  12. F

    Feature a flag for "pickpocket was successful" please? it affects whether rave steal works

    a flag for "pickpocket was successful" please? it affects whether rave steal works peer pressure
  13. F

    Feature - Rejected DemonStar is hard

    Can we have a feature that maps the level and shows where the monsters are? What kind of data would help with that?
  14. F

    Bug special actions (pickpocket, noodles) aren't being macrofied, so don't happen at all

    I don't understand how the ccs-macros work
  15. F

    Feature - Rejected in the food and booze manager, instead of enqueue, can we have a button for create?

    it would just ask how many to create and create them. enqueue doesn't work, and I don't remember when it worked
  16. F

    Feature - Implemented add counter for reflections of a map

    it's possible to check how many you've used, but it wastes turns, and isn't certain though they're so cheap now, it's probably trivial
  17. F

    Feature - Implemented when I discard karma, update the counter for discarded karma on the ascend screen

    I can count to potato this would be nice for torn paper strips, too
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