Search results

  1. A

    Using target's HP as a condition in combat?

    I'm trying to build something that can perform different actions based on the current HP of whatever you're fighting. I've found a potentially workable, though incredibly hardcoded and inelegant, solution via a consult script using monster_HP() and a gigantic series of nested if statements. I'm...
  2. A

    If pickpocket succeeds...?

    Hello; took a brief look around for this and didn't see it anywhere, so if I may ask... Is there any way to implement something akin to: "if pickpocket is successful, then a, else, b" as a custom combat setting, or will this involve something a bit more complex? Any kind of direction here...
Top