Search results

  1. A

    Feature choice adventure selection options for The Hidden Heart of the Hidden Temple

    Only tangentially related in the sense that it's in the Hidden Temple too, but 579 and 581 are unsupported as well. Intentional?
  2. A

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I'm inclined to say that the script should do what it's told and only eat up to what the user sets the limit as. Non-explicit behavior can be disorienting: on one of my recent runs, I learned that one of my scripts automatically turns in the subquests for steel as you can. (I think it was...
  3. A

    bumcheekcity's Ultimate Manipulating Relay Appropriating Technical Substance

    Ooh, I get it now. Actually looking at the script would answered a lot of questions. One thought: since the image of Clancy in AoB is largely irrelevant, his (very vertical) dimensions can be shrunk down by half without any loss. More importantly, if you're on a low-ish resolution screen it...
  4. A

    bumcheekcity's Ultimate Manipulating Relay Appropriating Technical Substance

    I've been having a blank CHIT pane in Chrome too, though I chalked it up to user error. The only thing that shows up is a little reload button in the corner. In my case, I used chit06.zip from the other thread, dropped everything in what appeared the correct place, updated charpane.ash with some...
  5. A

    SmartStasis -- a complex script for a simple CCS

    Ding! This-- it was a Badly Romantic LFM and would therefore not have the goal set. Guess I'll just make it manual in the CCS.
  6. A

    SmartStasis -- a complex script for a simple CCS

    Hmm. I was running this in conjunction with Bumcheek Ascend earlier and it decided to Release the Boots on a still-needed Lobsterfrogman. Did I break something along the way, or is there no built-in protection against that?
  7. A

    bumcheekascend.ash - Relay Script

    I've had the descriptions arbitrarily show up and disappear before too. Honestly can't think of anything that's changed on my system that'd be relevant. Edit: Oh, and it's happened to me on entirely distinct setups of Mafia, including running different browsers.
  8. A

    Using target's HP as a condition in combat?

    Oh, I didn't take it as an attack; I well aware that my knowledge of Mafia scripting is lacking so I spent some time looking up what else it could be. Didn't find anything, but looking through the Mafia info is educational nonetheless.
  9. A

    Using target's HP as a condition in combat?

    I was calling it a consult since I was running it via 'consult scriptname.ash'. Seemed like a reasonable thing call it, in that case. So pretty much, a filter script was the exact thing I was looking for. One of my previous attempts was actually leading towards writing my own with an unpleasant...
  10. A

    Using target's HP as a condition in combat?

    I'm trying to build something that can perform different actions based on the current HP of whatever you're fighting. I've found a potentially workable, though incredibly hardcoded and inelegant, solution via a consult script using monster_HP() and a gigantic series of nested if statements. I'm...
  11. A

    If pickpocket succeeds...?

    So it's not pretty, but I finally managed to kludge something together that works: boolean stolen = false; string page; page = steal(); if ( contains_text(page,"grab something")|| contains_text(page,"You manage to wrest") ) stolen = true; if (stolen == true) #Command if...
  12. A

    If pickpocket succeeds...?

    Hmm. I was pretty sure I DID try that, except it spit back another error, so I decided to check back. I need to stop running drinking so early; I'll report back after rollover... ----- Aye, after making the change you suggested, I'm now getting another error... Unknown variable 'stole'...
  13. A

    If pickpocket succeeds...?

    Mrrr. Thank you (and Zarqon)! I'll take a brief moment to consider the files/scripts and report on how things turned out. ----- I think something got broken in the process... I'm getting the error: Unknown variable 'stolen' (FirstThingsFirst_with_pickpocket.ash, line 110) I admit...
  14. A

    If pickpocket succeeds...?

    Hello; took a brief look around for this and didn't see it anywhere, so if I may ask... Is there any way to implement something akin to: "if pickpocket is successful, then a, else, b" as a custom combat setting, or will this involve something a bit more complex? Any kind of direction here...
Top