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    Bug - Fixed Hippy store not detected as available immediately after finishing quest

    I've had this problem as well. I use (a customised version of) Zarqon's Wossname script, which has the same pair of visit_url calls as picklish's post above. Looking forward to trying Nifft's suggestion next ascension.
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    Feature - Implemented Pop-up Relay Browser window instead of Mini-browser window

    If the relay browser is already open, would it be more useful if it were refreshed, rather than opening another instance of the relay browser in a new tab? Usually when the mini-browser pops up for me, it's a problem in a fight, so I just click on a random link (e.g. last visited location) in...
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    Feature - Implemented Include variable/scaling monsters in monster stat functions

    I think, instead of adding: private final String evaluateattack; private final String evaluatedefense; ...to the Monster class, you need to add some kind of Expression class for each, e.g. MonsterExpression attackExpr; MonsterExpression defenseExpr;When you read the monster data file, you will...
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    Feature - Implemented Include variable/scaling monsters in monster stat functions

    It sounds to me like there's still some misunderstanding about the difference between compilation and evaluation. My understanding is that expressions are dealt with in two passes. The first - compilation - checks the syntax, and converts the text expression into a form that is quick to evaluate...
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    Bug - Not A Bug When clicking an effect in Skill Casting tab, Skill Name is set to that skill

    Would it be possible/helpful to make the skill active when you left-click, but not when you right-click?
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    Feature - Implemented Add MCD choice page before fighting the Baron

    Ahh, I searched for Ratsworth before submitting this f-req; no wonder I didn't see the original thread. @Fluxxdog - I started this as a new thread, but someone since merged my req to roippi's existing thread.
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    Feature - Implemented Add MCD choice page before fighting the Baron

    MCD check for Ratsworth Now that the mechanic for discovering Ratsworth has changed, could we have an MCD reminder before fighting Ratsworth, like there is for Boss Bat etc.?
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    Feature - Implemented Include variable/scaling monsters in monster stat functions

    Oh, I thought Veracity's comment was on the lines of: If you are using single characters to represent specific values, Then you need your own "namespace" to avoid confusion. If you don't use single characters, then there is less likely to be confusion or clashes. I haven't used eval; is there...
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    Feature - Implemented Include variable/scaling monsters in monster stat functions

    Using single letters is a bit nasty for mus/mys/mox as there will never be a good mnemonic scheme. I haven't looked at the code in depth, but can you add some code to Expression.value() something like: if ( this.optional( "mus" ) ) { this.stack[ this.sp++ ] = <player.buffedMuscle()>...
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    Feature - Implemented Major Monster Update

    Those updated defense values will be pretty useful. My CCS uses Mafia tracking of HP/attack/defense to decide on the best strategy. Unfortunately Mafia doesn't allow defense to go negative, so missing defense means that Mafia doesn't track deleveling, which confuses my script somewhat. Now...
  11. N

    Feature In Combat queries

    If you include crits, you'll find that avg != (min+max)/2, so it's useful to include it as a separate result. I wonder if it's worth talking to Zarqon; he may move some of his functions into zlib. Do you want functions that just use monster_hp(), monster_attack() etc., or do you want to say...
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    Feature In Combat queries

    A library could be pretty useful. I guess Zarqon must have something already, for Batman, and I have a set of routines as well, for FightOptimizer. One of the problems I found with the original FightOptimizer was that all the formulae take the most pessimistic values (like Alhifar mentions...
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    Feature - Implemented 8745: Change wait() to (not) print countdown messages to the CLI

    Sorry about bumping this thread; I don't know what work is in progress... Is Theraze's patch OK to go in?
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    Bug - Fixed Unable to cook despite having Inigo running when out of turns

    I'm not sure if this has been mentioned elsewhere, but I have 3 small, related suggestions. 1. The adv/full and adv/drunk in the list of food/drink craftable aren't taking into account turns of Inigo's remaining. 2. It would be nice to have a "cast Inigo" button above the "cast Ode" / "use...
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    Feature - Implemented 8745: Change wait() to (not) print countdown messages to the CLI

    Recent change 8745 stops wait() from printing messages to the CLI, but this "breaks" some scripts which rely on wait() to provide visual feedback; it now looks like the script simply hangs. Would it be possible to revert the change, but provide another means to silently delay in scripts, either...
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    Feature - Implemented Track ballroom opening progress

    Those make sense to me. In general I think that the first choices should always exactly match those visible in the browser, even if some are not obviously useful. After that can come special "combo" options. As people can use an ascension script like Bale's newLife to set choices, there is no...
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    Feature - Implemented Tracking Combat Monster Level

    Since no one's replied to this, I agree that it makes sense to always use the most pessimistic values where exact numbers are unknown. Thanks for working on this; I'm really looking forward to having this in Mafia. On another note, I always assumed that monster_attack(), monster_defense() and...
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    Jiggling...

    That should be: visit_url("fight.php?action=chefstaff");
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