Search results

  1. Lord_Kobel

    New Content - Implemented Kolmafia failing to find familiars

    Not sure if kol changed something about how it names familiars lately. Logged into kolmafia today and "familiar tend" has stopped working. Thought it might have been due to me updating mafia, but going back to earlier ones doesn't work either. Seems to be all familiars that I've tried fail...
  2. Lord_Kobel

    Bug - Fixed Stationary combat buttons not picking up Extract Jelly correctly after 19551

    19556 seems to fail to give me a stationary button for Extract Jelly, which worked in 19551, the version I was using before. I've been extracting and then macrometeoriting and extracting again, and in 19556, Extract Jelly only shows up as a button after I've used the skill, so it's not actually...
  3. Lord_Kobel

    Bug - Fixed Still uses not being detected as available.

    Has something changed with the Nash Still recently? For the last day or so mafia has been failing on my scripts which use the nash still, saying that there are no uses available, when checking in the relay browser shows that all the uses are still there to be used...
  4. Lord_Kobel

    Feature - Implemented Auto select the correct abstraction to use in the Deep Machine Tunnels

    Would it be possibly to get mafia to automatically select the correct abstraction to use against the monsters in the Deep Machine Tunnels, in a similar way to how it auto selects the magnet in the junkyard? Each monster in the tunnel can change a particular basic abstraction into a higher level...
  5. Lord_Kobel

    Feature - Implemented Machine Elf Free Fight Counter Request

    Having the number of free fights displayed under the familiar image was very handy. Can we get that added back in, since it got replaced by the snowglobe counter?
  6. Lord_Kobel

    Bug - Not A Bug SVN: Connection refused by server

    I keep getting svn: E175002: connection refused by the server Unable to connect with repository at /p/[...] whenever I try to update a script...
  7. Lord_Kobel

    New Content - Implemented Shelter of Shed & MP Burning

    Can we get Shelter of Shed, Skill number: 17005 Effect number: 1798, added to the list of combat rate effects that mafia doesn't automatically cast when burning MP? Cheers!
  8. Lord_Kobel

    Bug - Fixed Mafia burning mp on Deep Dark Visions.

    Mafia keeps getting me beaten up by casting Deep Dark Visions in order to burn off mp. Without spooky resist, that just wastes mp and hp. I think mafia should skip trying to balance Visions of the Deep Dark Deeps.
  9. Lord_Kobel

    Feature Navel Ring showing as always +20% meat

    For some reason, when I try and use the maximizer to maximise meat, mafia thinks that the Navel ring of navel gazing always gives +20% meat, which is in fact an occational bonus, unless something has changed recently.
  10. Lord_Kobel

    Bug - Fixed Mafia tries to supertinker as a knoll sign

    For the last few ascensions, when I've told mafia to "create ninja pirate zombie robot head" it buys the parts and tries to supertinker a sphere when I'm a knoll sign, rather than buying the cheapest form of sphere, like it used to do.
  11. Lord_Kobel

    New Content - Implemented Sk8 gnome can drop eXtreme mittens

    I assumer this got changed when they re-did the quest, but Sk8 gnome can now drop eXtreme mittens, which doesn't seem to be in mafia yet.
  12. Lord_Kobel

    Feature - Implemented Unticking 'memento' item box doesn't add missing items to consuption helper.

    Unticking "Prevent accidental destruction of 'memento' items" doesn't add missing items to the consumption helpers. Apparently adding items to the memento list does NOT remove them from the queue either. One of my clannies was suggesting that when "mementoListActive" is changed , the item queue...
  13. Lord_Kobel

    Feature Important Items

    Ok, given that I can't use "memento" for important, but usable items any more, I would request the addition of a catagory of "important" items. I've been using "memento" to mark items like semi rares, roc feathers or tower items etc, but since r11234 means it'll be harder to consume anything I...
  14. Lord_Kobel

    Bug - Fixed Scripts running backwards

    This started affecting me last night, although I didn't realise it at the time until I ran more scripts this morning. When I call a script from mafia, it runs backwards, that is, the line at the bottom of the script is executed first, then the one above it and so on. Is it supposed to do that?
  15. Lord_Kobel

    New Content - Implemented New info on Protector Spector & Ed the Undying

    After mentioning on the kol forum that the Attack value of the spectre was unknown, someone eventually got the following info: Can someone add that into mafia?
  16. Lord_Kobel

    Bug - Fixed Overcounting Rollover Adventures

    For at least a while mafia seems to be overcounting my rollover adventures. It's currently telling me I'm going to get +62 advs after rollover. Modtrace adventures gives me: source Adventures time trappings...
  17. Lord_Kobel

    Feature - Rejected Extended Mushroom Plot?

    Hi! I was just wondering if it would be possible to extend the number of days that the mushroom plot can be scripted for? At the moment only eleven days can be scripted, so it is impossible to script for an entire KoL lunar cycle. If I want to script to grow gloomy mushrooms and then 3rd gen...
Top