Recent content by Turias

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    Bug Creating Talisman o' Nam results in an error

    "create talisman o nam" succeeds with errors This is with 2 gaudy keys in my inventory. > create talisman o nam Verifying ingredients for Talisman o' Nam (1)... Verifying ingredients for snakehead charrrm (2)... Creating snakehead charrrm (1 of 2)... You acquire an item: snakehead charrrm...
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    Bug - Fixed Stuffed "L" data improperly formatted in itemdescs.txt

    5674 619356758 stuffedl.gif stuffed "L" There are spaces between "619356758" and "stuffedl.gif" instead of a tab. This was introduced in r10984
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Mafia isn't doing anything with the ` key. So yes, anyone with a relay override that changes the text of the adventure again links can alter the behavior of `. However, I am also fine with ` doing nothing, as stated by my suggested fix in my previous post.
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Sorry for the bump, but to me, this is a fairly serious bug. Can we just change the test to "Adventure Yet Again in These Ruins" and be done with it? I am fine with alternate wording, but this isn't really a "Feature" request as someone has updated this bug to suggest. Wasting turns in-run by...
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Hmmm, even though I think that I want "unexplored" 99.9% of the time, that .1% might win out as we never ever want to waste someone's adventures. So yeah, I can live with that suggestion. However, this does make me think that StationaryButtonDecorator.getAdventureAgainLocation is very wrong...
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Alright, I have figured most of this out. Sorry for the initial confusion about the order of the links. Hitting ` appears to run code in /images/scripts/actionbar.20110713.js to actually revisit your current location. The interesting code is: if (params["type"] == "action" && params["id"] ==...
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    I can confirm that: 1. vanilla KoL does *nothing* when hitting ` after spending a turn in the hidden city. 2. vanilla mafia (r10889) goes back to the square you were just in when hitting ` in the hidden city. I am trying to figure out why this is, but I am heading down the rabbit hole.
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    I don't think so, but I will do some in-depth debugging next ascension. I do not use any Greasemonkey scripts and I have very few mafia relay scripts installed (if those can even do something like this).
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Huh. Very strange. I see what you mean about the buffer insertions... I am not sure why this is happening, then. Maybe there is a third link above the other two inserted by Vanilla KoL that mimics the "Adventure Again in These Ruins" functionality? I do not currently have any unexplored squares...
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    Feature - Implemented Hidden City, ` key, and "Adventure Again" link causes wasted turns in run

    Mafia currently adds two links to the bottom of the Hidden City adventuring page: Adventure Again in These Ruins Explore Some Unexplored Ruins They are placed in this order, causing the ` key to "Adventure Again in These Ruins" instead of "Explore Some Unexplored Ruins". This is almost never...
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    Feature - Implemented daily deeds revamp [patch]

    Unfortunately since a lot of these different systems ship their own svn binaries the location of the config file changes depending on what you are using. For OS X and Linux, you want ~/.subversion/config. For tortoisesvn, you want to edit the subversion configuration file as described here...
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    Feature - Implemented daily deeds revamp [patch]

    Subversion has support to correctly handle all of this automatically. Any reason why the committers don't use svn:eol-style set as native? https://www.opends.org/wiki/page/ConfiguringSubversionToSetTheCorrectEndOfLineFormat
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    Iterating through all items in inventory

    Hello! I have been searching through the forums and the documentation and I haven't been able to find anything about this, so I apologize if I missed it. Basically, I am hoping to write an ASH script that iterates through all of the items in my inventory and then conditionally runs code...
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