Fixed up my own version of this recently.
Even got regular expression stuff working, which is new.
Anyways. Enter player number of person you want to check (or leave blank for yourself). And it will say what is each familiar's best run, and give a tally of 100% and 90%+ runs, and how many...
Fairly basic skill checker.
Can input a userID to check someone elses skills (if they allow that sort of thing) or can check your own (by putting in your own ID or just pressing enter).
Note: It does not currently check for Grimoires or Tomes
While the script I was writing could potentially test against skills possible to get in current run, having "Run like the Wind" turn up as part of the permable list is...not the desired behaviour.
I felt a summary saying that you had 7 left constantly when you didn't was slightly more misleading than a total saying you had killed 293. And that is before you have ones with negative numbers in it. But I suppose that is personal preference.
Made this up so to give a quick snapshot of how your current haunted house run is going.
Currently looks at the log, tallies up how many of each monster is dead, tallies each dungeoner's adventures spent and contribution to each monster and finally gives a status as to the ML enhancers.
Edit...
I thought it might have been the version I had when I first got the error, so I updated to the latest daily build at the time (Daily build 8249) and it still tried to make Rock 'n' Roll...but now, without changing the version again, it worked fine...*shrug*
Ah, sorry. While I was writing the little summaries the original got updated due to some of the numbers being out, so that must of been when I put in the new special cases. (I was out of adventures by then)
Anyways, fixed, plus added an average output at the end also.
Ok, Added a couple of things to the Tonberry version.
It used to announce a 'push' as a Win, now it says push/win/lose respectively. And after your adventures are done will give you a summary of wins/losses/pushes and a total Crimbux earnings (profit).
Idran: Tried running it at start of session, end of session, different character, it has always worked. It could just be the amount you have (still a step or two above me) that pushes it over into that buggy stage.
Also, I discovered that the foreach loop goes through all the items that mafia...
It is just the code Veracity gave without the inventory check...
void main()
{
foreach item in $items[]
{
if (is_displayable(item))
{
if(display_amount(item) == 0)
{
print(item);
}
}
}
}
You talking about loading through the relay browser? or mafia's own little window? Because the DC page does take a while to laod, but mafias doesnt.
The little script itself has not had any issues any time I have run it, but you do have a significant amount more than me :)
Also, I did write up...