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    Familiar Checker - Listing best % run with each familiar.

    Fixed up my own version of this recently. Even got regular expression stuff working, which is new. Anyways. Enter player number of person you want to check (or leave blank for yourself). And it will say what is each familiar's best run, and give a tally of 100% and 90%+ runs, and how many...
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    SkillChecker.ash

    Fairly basic skill checker. Can input a userID to check someone elses skills (if they allow that sort of thing) or can check your own (by putting in your own ID or just pressing enter). Note: It does not currently check for Grimoires or Tomes
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    Bug - Fixed 'Run like the wind' is marked as permable.

    While the script I was writing could potentially test against skills possible to get in current run, having "Run like the Wind" turn up as part of the permable list is...not the desired behaviour.
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    Sorority Surmiser

    I felt a summary saying that you had 7 left constantly when you didn't was slightly more misleading than a total saying you had killed 293. And that is before you have ones with negative numbers in it. But I suppose that is personal preference.
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    Sorority Surmiser

    Made this up so to give a quick snapshot of how your current haunted house run is going. Currently looks at the log, tallies up how many of each monster is dead, tallies each dungeoner's adventures spent and contribution to each monster and finally gives a status as to the ML enhancers. Edit...
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    Bug - Fixed Does not cast AT buff using the The Trickster's Trikitixa

    I thought it might have been the version I had when I first got the error, so I updated to the latest daily build at the time (Daily build 8249) and it still tried to make Rock 'n' Roll...but now, without changing the version again, it worked fine...*shrug*
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    Bug - Fixed Does not cast AT buff using the The Trickster's Trikitixa

    Mafia will attempt to create a Rock 'n' Roll Legend for me instead of just casting the buff using the already obtained Trikitixa.
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    Basic Breakfest Question

    Stupidest. Name. Ever.
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    the11tablesASH ~I DID NOT MAKE THIS~

    Ah, so it wouldn't crash because it said "1", it would crash because it didn't. :)
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    the11tablesASH ~I DID NOT MAKE THIS~

    Crashing on 1? ... Can't see how that happens. Also, I really should of noticed that int division not working earlier myself.
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    the11tablesASH ~I DID NOT MAKE THIS~

    Ah, sorry. While I was writing the little summaries the original got updated due to some of the numbers being out, so that must of been when I put in the new special cases. (I was out of adventures by then) Anyways, fixed, plus added an average output at the end also.
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    the11tablesASH ~I DID NOT MAKE THIS~

    Ok, Added a couple of things to the Tonberry version. It used to announce a 'push' as a Win, now it says push/win/lose respectively. And after your adventures are done will give you a summary of wins/losses/pushes and a total Crimbux earnings (profit).
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    Inventory/Display Case Comparison Script Problems

    Idran: Tried running it at start of session, end of session, different character, it has always worked. It could just be the amount you have (still a step or two above me) that pushes it over into that buggy stage. Also, I discovered that the foreach loop goes through all the items that mafia...
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    Inventory/Display Case Comparison Script Problems

    It is just the code Veracity gave without the inventory check... void main() { foreach item in $items[] { if (is_displayable(item)) { if(display_amount(item) == 0) { print(item); } } } }
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    Inventory/Display Case Comparison Script Problems

    You talking about loading through the relay browser? or mafia's own little window? Because the DC page does take a while to laod, but mafias doesnt. The little script itself has not had any issues any time I have run it, but you do have a significant amount more than me :) Also, I did write up...
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    Erm...why is this still looping?

    The straight farming hobo monkey script I conjured up works fine now (its only problem was the boolean returning use_skill). It is the zone swapping, familiar/outfit changing, ray using one that has the error on the stealing round sometimes.
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    Inventory/Display Case Comparison Script Problems

    I ran it a few times (Very helpful by the way :) ) Didn't have a problem before or after adding something to DC both through Mafias own inventory handling and the relay browser.(and I do have quite a range of items in there)
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    Erm...why is this still looping?

    No, only thing that could be doing damage is the npzr (25 lbs) but that wouldn't be killing it (giants again). Mafia says: Encounter: Goth Giant Round 0: tgtk wins initiative! Round 1: tgtk tries to steal an item! Round 1: tgtk uses the spices! Round 1: tgtk uses the spices! Round 1: tgtk uses...
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    Erm...why is this still looping?

    Due to the topping up over 200 MP between battles and only ever having to use 40 (normal) or 3 (worst case) * weapon of the pastalord (used to be 105, less now isn't it?), the issues currently are HP (which shouldn't be an issue once I figure how to visit the spa at the start of day, but I could...
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    Erm...why is this still looping?

    Ok, found it. CastlePage = use_skill(1,$skill[Weapon of the]); When you use the use_skill(int,skill) it only returns boolean of success or not compared to when you use use_skill(skill) it returns the string of the resultant page. (This was not an issue in regular adventuring because the only...
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