Thank you to whoever fixed the recent bug in the familiar trainer! Being able to use it again is really great. But it still has this weird behavior where it will precisely tune your familiar's weight to get the most xp from fights, while taking off all of the gear that gives +xp. This...
Yep, my ingame combat macro is disabled.
Is there something I don't understand about the mafia CCS and semi-rare adventures? I'm trying to make this work on a photocopied Knob Goblin Embezzler.
Action: custom combat script
Special: bag icon; cast icon
dropdown: farm (name of my ccs)
farm macro details:
default:
1: try to steal an item
2: attack with weapon
Thank you!
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Mafia increases my procrastinator language proficiency (procrastinatorLanguageFluency) when I hit the moonlith noncombat, but it doesn't reset it when I get the locker key. Also doesn't check to see what the language proficiency is after increase from the moonlith nc. So it just keeps...
I'm in aftercore and mafia doesn't seem to update what's in storage. If I open up the item manager, and navigate to the General->Storage tab and hit refresh the newly generated items will appear. Is there a way to perform this refresh inside a script?
Edit: Realized this should have been...
How can I set the battle action? (Labeled "Action" in the "Adventure" tab in the subtab "Custom Combat.") I know "aa" will set the combat macro for KoL proper. I know "ccs" will select the custom combat script in Mafia. When I use "ccs" I get the message "(but battle action is currently set...
Mafia's native basement automation is decently robust. Especially for plodding purposes.
Though mafia seems to have an unhealthy addiction to sugar shorts.
I'm trying to add a line to use my boots runaways. The following almost works.
ashq while (get_property("_banderRunaways").to_int()<((familiar_weight($familiar[Pair of Stomping Boots])+weight_adjustment())/5)) {adv1($location[The Toxic Teacups],-1,"");}
Unfortunately it stops two runaways...