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    Feature Stop familiar trainer automatically swapping to inferior equipment

    Thank you to whoever fixed the recent bug in the familiar trainer! Being able to use it again is really great. But it still has this weird behavior where it will precisely tune your familiar's weight to get the most xp from fights, while taking off all of the gear that gives +xp. This...
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    Why is my mafia saucegeysering?

    Yep, my ingame combat macro is disabled. Is there something I don't understand about the mafia CCS and semi-rare adventures? I'm trying to make this work on a photocopied Knob Goblin Embezzler.
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    Why is my mafia saucegeysering?

    Action: custom combat script Special: bag icon; cast icon dropdown: farm (name of my ccs) farm macro details: default: 1: try to steal an item 2: attack with weapon
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    Why is my mafia saucegeysering?

    No, it says custom combat script.
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    Why is my mafia saucegeysering?

    What is a battle action and how do I set it? This is the output in the CLI: CCS set to farm (but battle action is currently set to skill saucegeyser)
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    Bug - Waiting for Info Procrastinator Language Proficiency

    Thank you! Is this what you were after? Retrieving server reply ResponseText has 4663 characters. <html><head><script language=Javascript><!--if (parent.frames.length == 0) location.href="game.php";top.charpane.location.href="charpane.php";//--></script><script language=Javascript...
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    Bug - Waiting for Info Procrastinator Language Proficiency

    Mafia increases my procrastinator language proficiency (procrastinatorLanguageFluency) when I hit the moonlith noncombat, but it doesn't reset it when I get the locker key. Also doesn't check to see what the language proficiency is after increase from the moonlith nc. So it just keeps...
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    Spacegate

    Would it be difficult to have this script parse a command with the desired planet? So I could do "call spacegate ladyboy" and go where I want?
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    Refreshing Hagnk's

    I'm in aftercore and mafia doesn't seem to update what's in storage. If I open up the item manager, and navigate to the General->Storage tab and hit refresh the newly generated items will appear. Is there a way to perform this refresh inside a script? Edit: Realized this should have been...
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    Setting the Battle Action

    Gracias!
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    Setting the Battle Action

    How can I set the battle action? (Labeled "Action" in the "Adventure" tab in the subtab "Custom Combat.") I know "aa" will set the combat macro for KoL proper. I know "ccs" will select the custom combat script in Mafia. When I use "ccs" I get the message "(but battle action is currently set...
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    Daily Special

    Perfect, thank you for the code and the tip about to_string!
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    Daily Special

    Is there a way to access what the daily special is inside an ash script?
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    autoBasement.ash - Better basement automation

    Mafia's native basement automation is decently robust. Especially for plodding purposes. Though mafia seems to have an unhealthy addiction to sugar shorts.
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    Getting Familiar Weight

    I'm trying to add a line to use my boots runaways. The following almost works. ashq while (get_property("_banderRunaways").to_int()<((familiar_weight($familiar[Pair of Stomping Boots])+weight_adjustment())/5)) {adv1($location[The Toxic Teacups],-1,"");} Unfortunately it stops two runaways...
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    Using Free Fights

    Yep, that was it! Thanks, calpoly!
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    Using Free Fights

    Ahh, nice. I was using "maximize crit" right before and that was putting on the helps you sleep. Hopefully that fixes it up!
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    Using Free Fights

    Something strange seems to be going on for me then. I tried again with r16871. My script has this line: ashq while (get_property("_machineTunnelsAdv").to_int()<5) {adv1($location[the deep machine tunnels],-1,"");} And sure enough the fraction above the machine elf familiar icon didn't move...
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    Using Free Fights

    So something changed. This line used to work fine (but it no longer stops since the variable seems to be always zero): ashq while (get_property("_machineTunnelsAdv").to_int()<5) {adv1($location[the deep machine tunnels],-1,"");} I'm thinking it might have something to do with this...
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    Feature - Implemented ASH command(s) for Numberology

    Is it possible to tell mafia to adventure in a location until a certain numberology result comes available? (Other than Bale's way of trying it after every adventure.) After reading this thread I think it's not, but I wanted to check my comprehension.
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