Check out reply 3308....newer 54 version updated....problem is, giant's castle has to be changed to giant's castle (basement) in a lot of scripts.........harvest.ash counter.ash....and some data files have to be updated as well like HAR BOUNTY etc......
I replaced all the scripts, and its working now....Thanks so much.....:)
[1953] The Middle Chamber
Encounter: Iiti Kitty
Strategy: C:\Users\Jamey\Desktop\KOL\ACaptainplum\ccs\hits.ccs [default]
Round 0: captainplum loses initiative!
You lose 64 hit points
Running ZLib version: r37...
THanks for the reply, I set it to "true" on relay using the BUMse relay script.....Pretty much got the same thing
[1593] Black Forest
Encounter: black panther
Strategy: C:\Users\Jamey\Desktop\KOL\ACaptainplum\ccs\hits.ccs [default]
Round 0: captainplum wins initiative!
BCC: Monster HP is 138...
Is there a css I am supposed to set up for Jalrsberg? I am always getting this, my hits.css has [default] WHAM.ash in it. Seems like I have to manually fight every monster...
Request 1 of 8 (Woods: Black Forest) in progress...
[1581] Black Forest
Encounter: The Black Knight
Strategy...
Does anyone know what the problem is....I seemed to have the latest build, and have fixed the bounty hunter castle problem....but I get....
You acquire an effect: Dances with Tweedles (duration: 30 Adventures)
_har_visited_hatter => true
equip_gear
current_activity
equip_gear
have_foldable...
I was wondering if there is an update I can make to the script. I seem to keep getting
> call scripts\Harvest.ash
giant's castle (basement)
giant's castle (ground floor)
giant's castle (top floor)
Giant's Castle is referenced a couple of times, I tried changing it to one of the selections...