Using KoLmafia-14452.jar
Inside of a cli script:
cast 5 smile of Mr. A on deandra
results in the error message:
You don't have a skill uniquely matching "5 smile of Mr. A. on deandra"
Changing it to:
cast The Smile of Mr. A. on deandra
results in the error message:
You don't have a skill...
Then perhaps it'd be a better feature request if mafia detected if you had a fuzzby to translate for you, and if you didn't, inserted a "translate" link in the kmail in the same style that the game does, and then when you click it, translate the message?
I updated the wiki page on Fuzzby. ( http://kol.coldfront.net/thekolwiki/index.php/Fuzzby )
Would a feature request to have Fuzzy-made messages be configurably-automatically translated back into English be too much? (And would it be better in a new thread?)
The k-mail that fuzzby sends has the...
Sorry :-\
We can't open the back-end clans to just anyone. We're keeping direct whitelists to those highly controlled, we just don't want to risk someone messing it up and disrupting service of the bot, or worse, overwriting a rare photocopy.
Ah, neato. There's a thread here already.
I would like to point out that the SR adventure number is set in Valhalla, and it is already known to be 71-81 inclusive when you come back down from the gash. I propose that when you start an ascension, you should get the SR window begin and SR window...
Bump.
Anything on this? It's getting really out of control. Sometimes you simply CANNOT have your own auto-attack, mafia ALWAYS sets it for you, no matter what. Especially bothersome when you try to have your auto-attack as a macro, and mafia decides that that's not what it should be doing.
How about a compromise to [hopefully?] make everybody happy? When you attempt to summon a Demon Name from the CLI, and mafia does not know said Demon Name, it should give you a little prompt saying "Mafia does not know this demon name, are you sure you want to summon a demon named <name>?"